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Steam News15 December 20256mo ago

Update 0.1.2: SurvivorEscape Mode & Combat Improvements

We are thrilled to deploy this new update for GET MAZED. On the agenda: a brand new way to play cooperatively against the environment, a major overhaul of combat mechanics, and numerous visual improvements.

In this update6

Full notes

Full Get Mazed update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes7 additions11 changes1 removal
  • Gameplay
  • Balance
  • Workshop
  • UI and audio
  • Fixes
addedWe are thrilled to deploy this new update for GET MAZED. On the agenda: a brand new way to play cooperatively against the environment, a major overhaul of combat mechanics, and numerous visual improvements.
addedNew Game Modes"SurvivorEscape" Mode: Added a cooperative game mode (PvE). Players must escape the maze together, without a human opponent.
changedGameplay and CombatShield (Rework): The shield is now an automatic passive. One-handed weapon: Automatically blocks frontal attacks. Two-handed weapon: Automatically blocks back attacks.
changedGameplay and CombatBow: Shooting is now automatic for easier use. Arrows have a 50% chance to pierce enemies.
changedGameplay and CombatFire: Fire damage now spreads to enemies close to the target.
changedGameplay and CombatInvisibility Potion: Now works correctly on AI enemies (they lose aggro).
Dagger: Range increased (80110Dagger: Range increased ( increased, buffFlail: Damage increased (12Flail: Damage increased ( increased, buffHammer: Adjusted animation recovery timing (0.20.6Hammer: Adjusted animation recovery timing ( increased, buff

Get Mazed changes

addedWe are thrilled to deploy this new update for GET MAZED. On the agenda: a brand new way to play cooperatively against the environment, a major overhaul of combat mechanics, and numerous visual improvements.
added"SurvivorEscape" Mode: Added a cooperative game mode (PvE). Players must escape the maze together, without a human opponent.
changedShield (Rework): The shield is now an automatic passive. One-handed weapon: Automatically blocks frontal attacks. Two-handed weapon: Automatically blocks back attacks.
changedBow: Shooting is now automatic for easier use. Arrows have a 50% chance to pierce enemies.
changedFire: Fire damage now spreads to enemies close to the target.

We are thrilled to deploy this new update for GET MAZED. On the agenda: a brand new way to play cooperatively against the environment, a major overhaul of combat mechanics, and numerous visual improvements.

Here are the full details of the changes:

New Game Modes

  • "SurvivorEscape" ModeAdded a cooperative game mode (PvE). Players must escape the maze together, without a human opponent.
  • Solo Mode: Ability to start a game alone via the SurvivorEscape mode.

  • Adjustable Difficulty: The SurvivorEscape mode offers 4 difficulty levels: Easy, Normal, Hard, and Impossible.

Gameplay and Combat

  • Shield (Rework): The shield is now an automatic passive.

    • One-handed weapon: Automatically blocks frontal attacks.

    • Two-handed weapon: Automatically blocks back attacks.

  • Bow: Shooting is now automatic for easier use. Arrows have a 50% chance to pierce enemies.

  • Fire: Fire damage now spreads to enemies close to the target.

  • Invisibility Potion: Now works correctly on AI enemies (they lose aggro).

Balancing

  • Durability (SurvivorEscape)Weapon durability increased by 100% in this specific mode.
  • DaggerRange increased (80 -> 110).
  • FlailDamage increased (1 -> 2).
  • HammerAdjusted animation recovery timing (0.2 -> 0.6).
  • Enemies (Knights)Added tenacity (resistance to interruption) for the Dark Knight and the Knight.
  • Zone 1 SpawnersIncreased the number of item spawn points.

Visuals and Audio

  • HitStopAdded a micro-pause effect on impacts with heavy weapons (Sword, Axe, Hammer) to accentuate the feeling of power.
  • Visual Effects (VFX)Updated weapon trails, added blood particles on hit enemies, and added an option to disable blood.
  • Visual Feedback:

    • Added a colored flash on the character model (players and enemies) upon impact.

    • Added an effect on gold coins to improve their visibility on the ground.

  • EnvironmentRemoved barbican-style decorations to improve readability.
  • Audio: Global adjustment of music mixing.

Economy

  • Rewards: Eliminating enemies now directly grants rewards.

  • ChestsAdded interactive chests containing gold scattered throughout the maze.

Bug Fixes

  • TridentFixed hit detection not activating on certain enemies.
  • AIFixed certain malfunctions in enemy patrols.

Source

Steam News / 15 December 2025

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