Full notes
Full Geometry Defense: Infinite update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Compatibility
Geometry Defense: Infinite changes
Hello all! The main highlight of this patch are tweaks to the save system to avoid data loss. Keep in mind that the game has a single save file that is automatically updated. If you do not exit the game via the main menu you will risk losing progress. This patch now syncs the progress with the save system more often but if the game is closed unexpectedly some progress will be lost. I haven't been very active lately but I am working on balancing my time better to ensure a regular cycle of updates.
Highlights
Fixed progress loss bug. NOTE: Data loss is still possible if you exit the game using ALT+F4 or by killing the task. The risk has been mitigated with this patch significantly.
New and improved bloom technique.
Removed machine translated languages.
Fixed bug in secondary damage for Cannon and Rocket Towers.
Minor fixes and tweaks.
Known Issues
Mac/Linux does not clear the enemy path. Once enabled it stays on until restart. Can no longer reproduce - anyone still seeing this?
Enabling the path when the build menu up will also cause it to become stuck in an enabled state.
Using Fullscreen can have issues when ALT+TAB is used. Typically the resolution will become messed up. This seems to be an engine issue but I am looking for a fix.
Sword ability still not usable via hotkey.
Next Update Focus
Key re-mapping and option menu enhancements.
Build menu revamp.
On the Horizon
Sandbox mode/options for Endless mode.
Campaign overhaul.
New enemies and towers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
