Full notes
Full Geometry Defense: Infinite update
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Repeated intro
Hello all! Today marks the drop of the first Steam Early Access patch, v1.6.006. There have been many tweaks to enhance the usability on PC, Mac, and Linux. Take a look below!
What changed
- Compatibility
- Gameplay
- Fixes
- UI and audio
Geometry Defense: Infinite changes
Highlights
New menu effects for mouse overs.
Fixed various text inconsistencies (tap-> click). I realized I overlooked some instances and will get them in the next update.
New hotkeys
Left Shift to enable speed up.
Left CTRL for showing the enemy path.
Space to Start Waves.
Escape for Pause/Unpause and backing out of some menus.
Q, W, E, A, S, D for controlling tower building.
Arrows can be used to navigate build-able tiles.
Enemy path overlay and 2x speed buttons can now be toggled.
Improved the overall looked of the options menu and fixed numerous resolution issues. NOTE: The game can no longer be scaled in Windowed mode.
Saved game data is now exported to "GeometryDefenseSave.dat" which is located in "%USERPROFILE%\AppData\LocalLow\Zebec Games\Geometry Defense" on Windows.
Known Issues
Mac/Linux does not clear the enemy path. Once enabled it stays on until restart. Can no longer reproduce - anyone still seeing this?
Enabling the path when the build menu up will also cause it to become stuck in an enabled state.
Using Fullscreen can have issues when ALT+TAB is used. Typically the resolution will become messed up. This seems to be an engine issue but I am looking for a fix.
Sword ability still not usable via hotkey.
Next Update Focus
Key re-mapping and option menu enhancements.
Build menu revamp.
On the Horizon
Sandbox mode/options for Endless mode.
Campaign overhaul.
New enemies and towers.
Source
Changelog.gg summarizes and formats this update. How we read updates.
