Not a super eventful patch, but had to fix Heatwave Repeater as soon as I found out about it! 🔨 FIXES (weapon) ːadnaːːadnaːːgdnaːːgdnaː Heatwave Repeater: It wasn't dealing Damage, Knockback or Burn - fixed.
In this update2
Full notes
Full Genome Guardian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes1 addition0 changes0 removals
Balance
Gameplay
fixed🔨 FIXES(weapon) ːadnaːːadnaːːgdnaːːgdnaː Heatwave Repeater: It wasn't dealing Damage, Knockback or Burn - fixed. (I broke it while fixing hitboxes for projectiles in the last update)
added🔨 FIXES(endless mutation) Health Max -1 after each wave It was resetting Health Max back to full upon adding a new mutation or adding/swapping turret mods.
fixed🔨 FIXESSome intro popups were re-worded & made more readable.
fixed🔨 FIXESOh, and of course thanks to everyone who tried Cell Command's demo during Next Fest! (the demo is still available btw)
fixed🔨 FIXESGot lots of wishlists and feedback. Super glad people are liking it.
Genome Guardian changes
fixed(weapon) ːadnaːːadnaːːgdnaːːgdnaː Heatwave Repeater: It wasn't dealing Damage, Knockback or Burn - fixed. (I broke it while fixing hitboxes for projectiles in the last update)
added(endless mutation) Health Max -1 after each wave It was resetting Health Max back to full upon adding a new mutation or adding/swapping turret mods.
fixedSome intro popups were re-worded & made more readable.
fixedOh, and of course thanks to everyone who tried Cell Command's demo during Next Fest! (the demo is still available btw)
fixedGot lots of wishlists and feedback. Super glad people are liking it.
Not a super eventful patch, but had to fix Heatwave Repeater as soon as I found out about it!
🔨 FIXES
Fixed(weapon) ːadnaːːadnaːːgdnaːːgdnaː Heatwave RepeaterIt wasn't dealing Damage, Knockback or Burn - fixed. (I broke it while fixing hitboxes for projectiles in the last update)
(endless mutation) Health Max -1 after each wave It was resetting Health Max back to full upon adding a new mutation or adding/swapping turret mods.
Some intro popups were re-worded & made more readable.
Oh, and of course thanks to everyone who tried Cell Command's demo during Next Fest!(the demo is still available btw)
Got lots of wishlists and feedback. Super glad people are liking it.