In this update4
Full notes
Full Genome Guardian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Store
Genome Guardian changes
CELL COMMAND DEMO IS LIVE! check it out (trailer is done too)
taking a few weeks off from dev finally (been busy making Cell Command and I haven't had a day off since November 20 2024), but was able to get some Genome Guardian update stuff done. Still have other stuff planned.
ːguardianturretː TURRET TRIAL MODIFIERS
Bearclaw: Range +50% → +100%
Viper: Health Max -50% → Power-up Duration +100%
🔄 CHANGES
Each Abyss health checkpoint now clears all currently-active projectiles.
During the intro, it's now impossible to be confused by the need to open a slot first before adding a DNA letter to it.
Many references to "Health +[value]" have been changed to "heal [value] Health" since new players kept confusing it with Health Max.
🔨 FIXES
(perk) Antifreeze: No longer prevents the Fume turret from firing when it's ran out of Gas.
An intro shop tip would show " " instead of the Heat icon.
Various hitscan projectile hitboxes weren't as long as they appeared (so their hitboxes were lengthened).
The "feeling sick?" intro popup would sometimes linger on-screen after exiting a run.
Daily Dive could set your depth in a mode to 5 outside of Daily Dive even if you haven't unlocked that depth yet.
Correct a couple outdated SETUP tips.
Source
Changelog.gg summarizes and formats this update. How we read updates.
