HomeGamesUpdatesPricingMethodology
Steam News16 February 20251y ago

Cell Command Demo LIVE + Update 6.0.10

CELL COMMAND DEMO IS LIVE! check it out (trailer is done too) taking a few weeks off from dev finally (been busy making Cell Command and I haven't had a day off since November 20 2024), but was able to get some Genome G

In this update4

Full notes

Full Genome Guardian update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions2 changes1 removal
  • Balance
  • Gameplay
  • Store
changedːguardianturretː TURRET TRIAL MODIFIERSViper: Health Max -50% → Power-up Duration +100%
changed🔄 CHANGESEach Abyss health checkpoint now clears all currently-active projectiles.
added🔄 CHANGESDuring the intro, it's now impossible to be confused by the need to open a slot first before adding a DNA letter to it.
added🔄 CHANGESMany references to "Health +[value]" have been changed to "heal [value] Health" since new players kept confusing it with Health Max .
removed🔨 FIXES(perk) Antifreeze: No longer prevents the Fume turret from firing when it's ran out of Gas.
fixed🔨 FIXESAn intro shop tip would show " " instead of the Heat icon.

Genome Guardian changes

changedViper: Health Max -50% → Power-up Duration +100%
changedEach Abyss health checkpoint now clears all currently-active projectiles.
addedDuring the intro, it's now impossible to be confused by the need to open a slot first before adding a DNA letter to it.
addedMany references to "Health +[value]" have been changed to "heal [value] Health" since new players kept confusing it with Health Max .
removed(perk) Antifreeze: No longer prevents the Fume turret from firing when it's ran out of Gas.

CELL COMMAND DEMO IS LIVE! check it out (trailer is done too)

taking a few weeks off from dev finally (been busy making Cell Command and I haven't had a day off since November 20 2024), but was able to get some Genome Guardian update stuff done. Still have other stuff planned.

ːguardianturretː TURRET TRIAL MODIFIERS

  • Bearclaw: Range +50% → +100%

  • Viper: Health Max -50% → Power-up Duration +100%

🔄 CHANGES

  • Each Abyss health checkpoint now clears all currently-active projectiles.

  • During the intro, it's now impossible to be confused by the need to open a slot first before adding a DNA letter to it.

  • Many references to "Health +[value]" have been changed to "heal [value] Health" since new players kept confusing it with Health Max.

🔨 FIXES

  • (perk) Antifreeze: No longer prevents the Fume turret from firing when it's ran out of Gas.

  • An intro shop tip would show " " instead of the Heat icon.

  • Various hitscan projectile hitboxes weren't as long as they appeared (so their hitboxes were lengthened).

  • The "feeling sick?" intro popup would sometimes linger on-screen after exiting a run.

  • Daily Dive could set your depth in a mode to 5 outside of Daily Dive even if you haven't unlocked that depth yet.

  • Correct a couple outdated SETUP tips.

Source

Steam News / 16 February 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.