In this update4
Full notes
Full Genome Guardian update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- UI and audio
- Gameplay
Genome Guardian changes
⚖ BALANCE
(mutation) Microbe Weight -60%, Microbe Speed +40%: Weight -60% → -70%, Speed +40% → +30%.
(mutation) Speed +40% to microbes with A DNA: Speed +40% → +30%.
(turret trial) Ramjet: Health Max -50% → Range -50%. (given how this turret trial is intended to be played, this makes it easier overall)
🔓 UNLOCK CONDITIONS
(perk) Amber: Gain 100000 → 80000 ːbiomassː to unlock.
(perk) Backpack: Purchase 2000 → 1000 items to unlock.
(perk) Leaf: Discover 50 → 35 weapons to unlock.
(perk) Blubber: Use the heal button in the shop 50 → 30 times to unlock.
(perk) Stamp: eliminate 3000 → 2000 microbes with Critical Damage to unlock.
(turret) Commander: achieve victory in any mode at Depth 5 → 3 (or deeper) with the Gyroscope perk to unlock.
(turret) Inferno: achieve victory in any mode at Depth 5 → 3 (or deeper) with a Burn weapon that didn't originally have Burn to unlock.
🔄 CHANGES
(perk) Generator, (turret) Gauss: This perk now lets Gauss fire once it reaches full charge.
🔨 FIXES
The demo was uh… not working correctly, I'll put it that way.
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Source
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