In this update5
Full notes
Full Genome Guardian 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- UI and audio
- Gameplay
- Store
Genome Guardian 2 changes
⚖ BALANCE
"DUK3" Motherboard: Chip Slots +1. (thought you'd never see that eh? One of the unreleased Motherboards takes it a whole lot further though 👀)
🔄 CHANGES
Performance: did a big performance pass on a number of things. Hopefully helps avoid low-framerate situations for anyone that experiences those. (helps, not guarantees - your 14 year old laptop without a graphics card is still going to struggle, I am not a miracle worker)
"Critter Hatcher" Weapon (AATT): now only makes munching sounds when they hit microbes or deposits (instead of on expiry / hitting walls).
🔨 FIXES
Guardians:
Nexus:"Fireworks" Mod no longer lets Nexus zaps deal direct Damage.
Snare: was affecting behaviour of projectiles fired within DATABASE \\ ARSENAL.
some grammar mistakes in Abyss transmissions.
RESEARCH \\ PARTS: Was showing the "K4L3-1D0" Motherboard instead of the "QU4D" Motherboard as one you can purchase with Research.
crit eliminations via crit burns are now recognized (ex. "Syringe" Mod + "Fireworks" Mod).
some typos in non-English languages.
🎨 FAN ART
"Below the Hull (Artist's Interpretation)"by Ang Steam post image
"Clotikaze x Maw"by glungus
💖 Please add a review! They directly support GG2 / development 💖
You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.
Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.
Source
Changelog.gg summarizes and formats this update. How we read updates.
