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Steam News9 May 20261mo ago

Update 0.6.5

⚖ BALANCE "DUK3" Motherboard: Chip Slots +1. (thought you'd never see that eh? One of the unreleased Motherboards takes it a whole lot further though 👀) 🔄 CHANGES Performance: did a big performance pass on a number of

In this update5

Full notes

Full Genome Guardian 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes0 additions3 changes1 removal
  • Balance
  • Performance
  • UI and audio
  • Gameplay
  • Store
changed⚖ BALANCE"DUK3" Motherboard: Chip Slots +1. (thought you'd never see that eh? One of the unreleased Motherboards takes it a whole lot further though 👀)
changed🔄 CHANGESPerformance: did a big performance pass on a number of things. Hopefully helps avoid low-framerate situations for anyone that experiences those. ( helps , not guarantees - your 14 year old laptop without a graphics card is still going to struggle, I am not a miracle worker)
changed🔄 CHANGES"Critter Hatcher" Weapon (AATT): now only makes munching sounds when they hit microbes or deposits (instead of on expiry / hitting walls).
removed🔨 FIXESGuardians: Nexus: "Fireworks" Mod no longer lets Nexus zaps deal direct Damage. Snare: was affecting behaviour of projectiles fired within DATABASE \\ ARSENAL.
fixed🔨 FIXESsome grammar mistakes in Abyss transmissions.
fixed🔨 FIXESRESEARCH \\ PARTS: Was showing the "K4L3-1D0" Motherboard instead of the "QU4D" Motherboard as one you can purchase with Research.

Genome Guardian 2 changes

changed"DUK3" Motherboard: Chip Slots +1. (thought you'd never see that eh? One of the unreleased Motherboards takes it a whole lot further though 👀)
changedPerformance: did a big performance pass on a number of things. Hopefully helps avoid low-framerate situations for anyone that experiences those. ( helps , not guarantees - your 14 year old laptop without a graphics card is still going to struggle, I am not a miracle worker)
changed"Critter Hatcher" Weapon (AATT): now only makes munching sounds when they hit microbes or deposits (instead of on expiry / hitting walls).
removedGuardians: Nexus: "Fireworks" Mod no longer lets Nexus zaps deal direct Damage. Snare: was affecting behaviour of projectiles fired within DATABASE \\ ARSENAL.
fixedsome grammar mistakes in Abyss transmissions.

BALANCE

  • "DUK3" Motherboard: Chip Slots +1. (thought you'd never see that eh? One of the unreleased Motherboards takes it a whole lot further though 👀)

🔄 CHANGES

  • Performance: did a big performance pass on a number of things. Hopefully helps avoid low-framerate situations for anyone that experiences those. (helps, not guarantees - your 14 year old laptop without a graphics card is still going to struggle, I am not a miracle worker)

  • "Critter Hatcher" Weapon (AATT): now only makes munching sounds when they hit microbes or deposits (instead of on expiry / hitting walls).

🔨 FIXES

  • Guardians:

    • Nexus:"Fireworks" Mod no longer lets Nexus zaps deal direct Damage.

    • Snare: was affecting behaviour of projectiles fired within DATABASE \\ ARSENAL.

  • some grammar mistakes in Abyss transmissions.

  • RESEARCH \\ PARTS: Was showing the "K4L3-1D0" Motherboard instead of the "QU4D" Motherboard as one you can purchase with Research.

  • crit eliminations via crit burns are now recognized (ex. "Syringe" Mod + "Fireworks" Mod).

  • some typos in non-English languages.

🎨 FAN ART

  • "Below the Hull (Artist's Interpretation)"by Ang Steam post image

  • "Clotikaze x Maw"by glungus

💖 Please add a review! They directly support GG2 / development 💖

You know those sites like Patreon or that Buy Me A Coffee one? That's what reviews are to a game.

Whether it's 30 paragraphs or 1 letter, they all directly influence Genome Guardian 2's success & exposure.

Source

Steam News / 9 May 2026

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