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Steam News19 March 20263mo ago

Update 0.5.12

This isn't the aforementioned MAJOR UPDATE 1 - it'll be very obvious when that arrives and will be update 0.6.0. If 0.5.12 is the latest live ver. for over a week, that probably means the next one is 0.6.0 though.

In this update3

Full notes

Full Genome Guardian 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes5 additions7 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Events
addedAlso FYI: If the unlock conditions change for something that you have unlocked but you don't meet the new requirements, you still keep it - it's not a bug.
changed⚖ BALANCEMutations: "Speed +25% for Microbes with A DNA" Mutation: Speed +25% → +30%. "Size -40% for Microbes with G DNA" Mutation: Size -40% → -50%. "Health +30% for Microbes with T DNA" Mutation: Health +30% → +40%. "Enraged Microbe Chance +200%, Enraged Microbe Damage +4": +200% → +300%.
changed⚖ BALANCEStudies: Slightly increased Reroll payout when Rerolls are the reward.
changed🔄 CHANGESSETUP Dive Button Warnings: For "Fusion" Core & "Quantum" Core + Mods that do nothing on them.
added🔄 CHANGESSETUP Mod Filter Buttons: Removed useless Bounce filter & added Area filter (this change will make more sense later on).
removed🔄 CHANGES"Beelzebub" Guardian: The doubletime arrows in the bottom left are now faded out (since Doubletime is active but can't be disabled).
Speed +25%+30%Speed + increased, buffSize -40%-50%Size - decreased, nerfHealth +30%+40%Health + increased, buff+200%+300%+ increased, buff

Genome Guardian 2 changes

addedAlso FYI: If the unlock conditions change for something that you have unlocked but you don't meet the new requirements, you still keep it - it's not a bug.
changedMutations: "Speed +25% for Microbes with A DNA" Mutation: Speed +25% → +30%. "Size -40% for Microbes with G DNA" Mutation: Size -40% → -50%. "Health +30% for Microbes with T DNA" Mutation: Health +30% → +40%. "Enraged Microbe Chance +200%, Enraged Microbe Damage +4": +200% → +300%.
changedStudies: Slightly increased Reroll payout when Rerolls are the reward.
changedSETUP Dive Button Warnings: For "Fusion" Core & "Quantum" Core + Mods that do nothing on them.
addedSETUP Mod Filter Buttons: Removed useless Bounce filter & added Area filter (this change will make more sense later on).

This isn't the aforementioned MAJOR UPDATE 1 - it'll be very obvious when that arrives and will be update 0.6.0. If 0.5.12 is the latest live ver. for over a week, that probably means the next one is 0.6.0 though.

Also FYI: If the unlock conditions change for something that you have unlocked but you don't meet the new requirements, you still keep it - it's not a bug.

⚖ BALANCE

  • Mutations:

    • "Speed +25% for Microbes with A DNA" Mutation: Speed +25% → +30%.

    • "Size -40% for Microbes with G DNA" Mutation: Size -40% → -50%.

    • "Health +30% for Microbes with T DNA" Mutation: Health +30% → +40%.

    • "Enraged Microbe Chance +200%, Enraged Microbe Damage +4": +200% → +300%.

  • StudiesSlightly increased Reroll payout when Rerolls are the reward.

🔄 CHANGES

  • SETUP Dive Button Warnings: For "Fusion" Core & "Quantum" Core + Mods that do nothing on them.

  • SETUP Mod Filter ButtonsRemoved useless Bounce filter & added Area filter (this change will make more sense later on).
  • "Beelzebub" GuardianThe doubletime arrows in the bottom left are now faded out (since Doubletime is active but can't be disabled).
  • "Centurion" HullUnlock condition changed to "have at least 100 Health during a dive." (formerly 80)
  • "Sensor" ModCompletely reworked into something new 👀 (it previously didn't serve much purpose given that Auto Aim / Auto Fire are just togglable settings).
  • "Bilayer" ModUnlock condition changed to "have at least 200 Health Max during a dive." (an unreleased new Mod stole its previous unlock condition).
  • Weapon ACGT "Chromaelstrom": If you've never fired it even once but charge it 10 times, the game will bonk you on the head and tell you it needs to charge up before firing. (Note: I wouldn't be adding this if I hadn't seen multiple players tap-fire it and never fire it)

  • SHOP Heal ButtonWill now be disabled if you have the Study or Endless Mutation that disables gaining Health.

🔨 FIXES

  • SHMUP Mode: Sometimes, Platforms that could move vertically never would.

  • Deposits: Burn Damage Numbers now display properly.

  • DATABASE Menu: Weapon DNA letter filter buttons now work as they should (just like they do for the Microbes tab).

  • "Overclock" GadgetDescription updated to match actual duration of 5s (not 4s).
  • Typo: Deutch → Deutsch.

  • Some missing text translations added.

  • Mutation Alert: Rare bug where multiple of the same Mutation are offered.

  • Tooltips: No more tooltips fading in and getting "stuck" (never dissappearing).

  • SETUP: Nanobot summary descriptions (from what you have equipped) would sometimes not include stuff from some parts.

  • Awards: Some were displaying values of 0 when they weren't 0.

y'know the crazy thing about how frequently these updates are going out? The bulk of my work recently isn't even stuff mentioned in these patch notes because it's future unreleased content 😎

Source

Steam News / 19 March 2026

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