In this update3
Full notes
Full Genome Guardian 2 update
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What changed
- Balance
- UI and audio
- Fixes
- Gameplay
- Performance
Genome Guardian 2 changes
⚖ BALANCE
- Burn/Freeze AnomalyTweaked the balance of it a bit (everyone always picked the "Freeze" option).
🔄 CHANGES
"Capacitor" Mod: Minor visual effect changes.
"Satellite" Guardian: More differentiation between "ORBITAL STRIKE!" Powerpolyp & this Guardian's visual effects.
Explosion Sounds:
Some weapons now have specific explosion sounds.
Slight variation in explosion sound for tiny explosions.
🔨 FIXES
I have finally, FINALLY, put the "save loss" bug to bed forever. This whole week I've been unable to recreate the scenario - all I could do was guess the cause and just try to make the save system "more resilient", but now I know exactly what the cause was and it has been fixed.
To every player whom I told that the save system was "already bulletproof" - indeed... it was not.
To those lamenting lost saves: What's lost currently is lost forever... but: it'll take you much less time to get back to where you were now that you're already familiar with the game.
There'd be lots more in this patch if not for this fix - I wanted to get it live ASAP.
RECORDS / BESTS: Damage, Crit Damage, Core Max, Knockback & Range show again.
"HIGH VOLTAGE!" Powerpolyp: Would often have no effect on Explosions / various weapons.
Deposits:
They'd sometimes spawn off-screen at aspect ratios narrower than 16:9.
They'll never spawn overlapping each other now.
Some Anomalies would cause their effects to occur even if you selected the option that doesn't do anything.
Minor performance improvements.
Source
Changelog.gg summarizes and formats this update. How we read updates.
