Full notes
Full Genetic Disaster update
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What changed
- UI and audio
- Fixes
- Balance
- Gameplay
- Store
- Events
Genetic Disaster changes
Patch note for version 1.0.24 January 13th 2018 Fixes:
Players can't walk out of the final room of a level
Bosses doors now allow player to get in...
HUD now display both weapon's type
Player is now locked into the boss room. Amen.
Toxic cloud on final level fixed
Bosses health now scale correctly depending on the number of players
Columns in bosses room give ammo as intended
Camera's position fixed in between level
Music is no longer turn off unexpectedly
Store fronts now contain items
Tweaks and balancing:
Chests and rewards got a better placement in the final rooms of the level
WeaponSlime launcher FX scaled correctly
Devil's skill got nerfed (cooldown and range)
Bosses health augmented
Laser Drop buffed
Bombs of the first now inflicted more damages
Chains of the first are now destructible
Online:
Client now take damage from traps
Everyone can stun everyone with stools. Stool Wars as begun.
Boss 1 fully operationnal on client side
Mecanical ammos properly synchronized
Bullet are correctly destroyed when hitting an obstacle
Client can't stunt himself with stools
Explosive barels do no longer explode when client is launching them
Everybody now see shop's animation
Crabs now are correctly synchronized between players
Tons of dozen of minor bugs
Source
Changelog.gg summarizes and formats this update. How we read updates.
