Full notes
Full Genetic Disaster update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
- Gameplay
Genetic Disaster changes
Patch note for version 1.1.2734 April 30th 2018 Fixes:
Random game over
Random team disband when passing a level
Boss 1: bombs now work as intended
Error protection on pause menu
Bullet bouncing in the third environment
Fx of Boss 1 explosion now works as intended
Sfx Final boss weren't playing at all
Black screen for client when inbetween levels
Rotating traps weren't synchronise corectly
Bomb's Sfx
Doors that doesn't open entirely
Visual bugs of several room
Pause menu unstable
Fx switching between weapons
Emote fixed
Lobby nicknames displayed as intended
Multiplayer more responsive
Many...
Many...
Many other minor bug fixes
Tweaks:
Sound balance between Sfxand music corrected
Level design of the final level adjusted
Ice cycle nerfed
Balancing Bosses Sfx
Balancing weapons level 1 and 2
Projectils velocity on Final boss
Boss 1: level design enlarge for more place to move around
Damages on toxic puddles lowered
Responsivness in lobby and menus increased
Assassin's Fx reworked
Lisibity of upgrade texts
Added:
Option menu
Several dozen of Sfx / feedbacks
Sfx on picking up health
Sfx in main menu and lobby
Fx on death room's lever
Steam's avatar in lobby
Red feedback when unable to buy upgrade
Sfx added on ammo droping
Color around player's ghost
Source
Changelog.gg summarizes and formats this update. How we read updates.
