Full notes
Full Genetic Disaster update
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Repeated intro
Hey buddies, We are working hard on Genetic Disaster to offer you the best experience alone or with your friends. We fixed and added a lot of features! Hope you’ll like it :) Patch note for version 1.2.28 June 25th 2018 News :
What changed
- Fixes
- Balance
- Gameplay
- UI and audio
- Maps
- Server
Genetic Disaster changes
First boss makeover! His bombs take more time to explode He’s faster and keeps his chains attack for the second phase He can rebuild his shield while teleporting
Tanks have less hp
Hugeeee revive feedback (you won't miss it!)
Ghosts can now use levers and pressure plates to help allies
You can’t revive a friend with less than one heart (you have to offer half of your life)
Cycles duration and enemies HP depend now on the number of player
Bombs are invulnerable to bullets
Throw an object on a barrel will make it.. EXPLODE
You can carry a bomb, it won't explode in your hand
You can throw an object with A or E too
Need to spam a bit more in order to fill the stun gauge
Legendary weapons are now yellow, rare weapons are violet
- Menu interaction fixedYou can’t lose the focus with a gamepad Highlight only one element New hotkeys Option -> Cancel button properly cancel!
Melee range increase on every character
Add new sounds ingame
Add stage number on the minimap, in case you’re lost
Add 2 new start rooms
Brand new credits list available on the menu
- PanicAbility reworked : his AOE is bigger and stuns every enemies inside. He’s more controllable while running
Devil : Under ability power, he destroys everything, even objects
Tweaks :
Porcupines movements are smarter
We've added some brains cells on enemies : They target players in priority and stop commit suicide
Crab Double Bullet animation is faster. 2 times faster :D
Tanks (Level 4 monsters) shoot 2 times faster
Basic Crabs move faster
Enemies projectiles are more readable
Ghosts have now a contour like usable object when an ally is near
Sneaky : He’s immune while teleporting His teleportation is 3 hundredth of seconds faster (GAME CHANGING)
Panic has a feedback when his ability is recharged
Fire FX has been accentuate : Burn, baby!
Some weapons : add balance and FX
GameOver animation is a bit more long, so you can enjoy it :D
Improvement of arena patterns
Fixes :
42 fixes about elements synchronisation in multiplayer online
Cycles animations fixed
Death lever feedback is now synchronized
Black bands adapt now on different resolutions
In very specific case, Sneaky was really small. It won't happen again!
You can’t kill your ally with a bomb in the elevator (I know you tried!)
Fix some doors pattern which activate or deactivate too soon
Music fixed
Steam avatar loads properly in the lobby
Source
Changelog.gg summarizes and formats this update. How we read updates.
