Full notes
Full Genetic Disaster update
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Repeated intro
Hey buddies, While we are still working on the update for the hard mode, here a bunch of fixes to improve your game experience. Please enjoy! Cheers. Patch note for version 1.1.28 May 25th 2018 Fixes:
What changed
- Gameplay
- Server
- Store
- Maps
Genetic Disaster changes
Bombs caught at the last seconds before blowing, get extra time before exploding when launching them
Performances upgraded for environments 2 and 3
Double turret (heading bullets) can't be interrupted anymore
Shop: synchronisation server/client improoved
Weapon shop now get destroyed properly
Devil: no longer stacking to infinite and beyond. Cap at 15.
Boss 2: everyone can now carry eggs
Door of every boss now has a better colision
Covers and objects on the map in environment 2 and 3 fit their colision boxes
Timer now display the correct time
Tweaks:
Turrets projectils now stay longer before fading out
Camera behavior change in level 10
Cycle without effect doesn't show any anything in the cycle's name
Camera focus improved
Camera moves slower while focusing on a room
Improved bullets readability and visibility
Sneaky: free bullet when reloading shoots a lot faster
Sneaky: damages augmented
- Sneayfree bullet readability reworked
Lever of death room now got FXs
Odds to destroy the shop tweaked
- Boss 2improved death feedback
Melee attack when out of ammo has a better FX
Boss 1: chains now has more HPs
New:
In the options you can now show/hide a marker over character's heads
Cycle FriendlyFire now has a feedback over the entire screen
During Boum's cycle, ennemies got a flag on them indicating they are going to explode
Added a special room just before a boss
Perk "Max ammo" now also give 2 bullet clips
Each cycle now has a dedicated icon
Boss 1: feedback when dead
Boss 1: screenshake on death
Screenshake when breaking the shops
Screenshake on elevator
Ghosts: feedback when resurrecting a friend
Source
Changelog.gg summarizes and formats this update. How we read updates.
