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- Gearplexed
Demo Update v2.1.0
This update affects Gearplexed Demo only. I always like to save the best for last, but on average people have been quitting the demo after about 15 minutes, which is before you get to any of the good stuff that really m…
Announcement3 changesFixGameplay - Gearplexed
Update v1.0.3
This is a follow-on patch to 1.0.2 checking for and correcting any additional ambiguities that may lead to confusion. Two issues were found and addressed below: Modified artwork on bubblers in level 9-8 so they are more…
Announcement2 changesFixGameplay - Gearplexed
Update v1.0.2
This is a small patch that fixes a couple minor issues below: Full v1.0.2 Removed an empty inventory slot from level 6-3 (thread) If a non-dismantlable entity is highlighted during chain dismantle, it now highlights red…
Announcement4 changesGameplay - Gearplexed
Gameplay Tips
Gearplexed will be launching soon, so now seems like a good time to give you a couple little tips to help jump-start your full version play-through. You can try these out in the demo right now too. Chain Dismantle When…
Patch notes3 changesUI/audioBalance - Gearplexed
Periodic Devlog #5
The last devlog wrapped up the core design of Gearplexed, so now what? I haven’t updated for a while, and I’m told I need to provide some type of regular update so people know the developer wasn’t squished by a meteorit…
Announcement2 changesGameplay - Gearplexed
Update v1.0.1 / Demo Update v2.0.4
This is a small patch that fixes a couple minor issues below: Full v1.0.1 / Demo v2.0.4 Fixed a minor issue that if you continue holding the mouse button after building a gear it still shows as place-able. Not a problem…
Announcement3 changesFixUI/audio - Gearplexed
Demo Update v2.0.3
I stumbled on to a bug yesterday where if you quit a level while a gear train is seized, that annoying 'gear-train-seized' sound effect continues playing into the main menu. It is now fixed. If you experience any bugs p…
Announcement1 changeFixUI/audio - Gearplexed
Periodic Devlog #4
Welcome to part 2 of game design. In Part 1 I talked a little bit about some of the overarching design philosophies in Gearplexed. Today I'm going to get a little more into the technical side of the game design. Game De…
Patch notes3 changesGameplayBalance - Gearplexed
Periodic Devlog #3
In this devlog I’m going to talk about one my favorite parts of game design, both as a player and a developer: Artwork! I’ve been interested in computer graphics (CG) for about 30 years. For a time, I actually considere…
Announcement5 changesPerformanceGameplay - Gearplexed
Demo Update v2.0.2
The patch adds some polish to the UI. Here are a couple highlights The escape menu is now accessible at any point during level transitions (previously only accessible during play). Auxiliary UI elements (tooltip and dis…
Announcement3 changesUI/audioGameplay - Gearplexed
Demo Update v2.0.1
The patch fixes a few minor issues: Added a tutorial for Demo 3 to clarify the mechanics of Random Chests. Improved readability of tooltips. The row order is consistent across all entities, and it is more difficult to c…
Announcement4 changesFixGameplay - Gearplexed
Periodic Devlog #2
Hello again! I thought it was about time to provide a status update. I recently updated the trailer and screenshots to reflect the polishing work I’ve been doing the past couple months. In this devlog I’m going to go in…
Patch notes4 changesGameplayUI/audio - Gearplexed
Demo Version 2.0
This is a major update that affects nearly every part of the demo. Here’s the summary of what’s changed: 3 New demo levels! The demo seemed a bit short, so I added three levels including two, more substantial ‘Puzzling’…
Announcement4 changesGameplayUI/audio - Gearplexed
Periodic Devlog #1
Hello! The Gearplexed store page has been up for a month as of this writing, and I thought it would be a good idea to provide a little update and background for anyone interested. Status Update Gearplexed full version i…
Store2 changesGameplay - Gearplexed
Demo Update v1.0.1
The patch fixes a few minor issues: The level numbering no longer refers to the level numbers from the full version and instead uses its own number system (i.e. 1-7). This should help reduce confusion due to mismatched…
Announcement3 changesGameplay




