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Latest GearCity updates
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- GearCity
Version 2.0.0.0 - The Final Early Access Update
Hello Everyone, The full release of the game is about one week away. I've spent quite a bit of time playtesting the game and knocking out issues that you all have reported over the last few weeks. I also did some static…
- GearCity
Full Release, Release Candidate 5
Upon looking into some user-reported bugs, I noticed that I left some map testing debug code in the game. This error resulted in the Autosave function not working properly. Since this is a big enough issue, I decided to…
- GearCity
Full Release, Release Candidate 4
Greetings everyone, The fourth full release candidate is now available. With this update, all first-party game-related items are considered complete. I have finished the maps that will ship with the game and fixed sever…
- GearCity
Release Candidate 3 Hotfix
Quick hotfix today fixing two typos of mine that prevented the player from buying stock shares if they already owned shares of a company. And another that kept tutorial videos playing after you closed the window in the…
- GearCity
V2.0.0.0 RC2
A save game corruption issue has forced Release Candidate 2 out a couple of weeks sooner than planned. But that is the purpose of Release Candidates. So we're likely to have 4 RC's now unless more major issues pop up. I…
- GearCity
Full Release, Release Candidate 1
It's been a long time since there was an update. And for good reason! With the game nearing completion, much work went into creating the in-game video tutorials, playtesting, and cleaning up more text files. With the ad…
- GearCity
Official "Full Release" Video Tutorials
Greetings everyone, I spent the last several months creating the final video tutorials for the game. I am pleased to announce that all of the main video tutorials for the game are now available for download or streaming…
- GearCity
Version 1.25.0.11 Hotfix #9
Greetings everyone! It's time for another hotfix, as a possible crash with outsourced component production was reported to me. I also went ahead and fixed several pending issues, and included the latest video tutorial.…
- GearCity
1.25.0.11 Hotfix #8
Greetings everyone, Another hotfix for 1.25.0.11. This one fixes a crash issue with loading .car files on non-standard encoded copies of Windows, primarily Swift-JIS. I also threw in a few bug fixes listed below. Video…
- GearCity
Version 1.25.0.11 Hotfix #7
This should be the final hot fix for v1.25.0.11, but don't hold me to that. I've also worked in a couple bug fixes in this one as well. Hotfix #7: -Bugfix: Fixed possible crash issue with German translated save games. -…
- GearCity
Version 1.25.0.11 Hotfix #6
Greetings everyone, I have released the 6th hotfix for version 1.25.0.11 . This hotfix includes: -Media: 6 New Video Tutorials. -Bugfix: EPS Growth Rate issue in the Stock Report -Bugfix: Revenue Growth Rate issue in th…
- GearCity
Version 1.25.0.11 Hotfix 4 and 5
Greetings everyone, Two more hotfixes for version 1.25.0.11. Hotfix #4: -Bugfix: Fixed a critical issue which wouldn't allow you to select a vehicle body. Hotfix #5 -Bugfix: Tweaked city manufacturing growth for random…
- GearCity
Version 1.25.0.11 Released
Greetings everyone! We’re a couple of weeks late, but version 1.25.0.11 is ready to go. As mentioned in the last update, this build would take a while to create because of the time it takes to make video tutorials and a…
- GearCity
Version 1.25.0.10 Released
Greetings everyone! I released version 1.25.0.10 this morning. This build contains a few bug fixes, polishes, and gameplay balancing tweaks. Most noticeable is an adjustment of vehicle prices between 1920 and 1990. No c…
- GearCity
Version 1.25.0.9 Released
Greetings everyone, I released version 1.25.0.9 today. This update includes bug fixes and UI tweaks. It also includes balancing of the base maps and some additional improvements to the English file. However, I still hav…
- GearCity
Version 1.25.0.8
Greetings, Version 1.25.0.8 is out. This build includes several serious and minor bug fixes. The primary focus of this build was to edit the English game text. Unfortunately, this took more time than expected, and I did…

