Repeated intro
What changed
2 fixes1 addition1 change0 removals
- UI and audio
- Performance
- Maps
addedThis update contains 8 Video Tutorials and the basic infrastructure to deliver them. We’ve also added full tutorial audio for French, as the translations are practically 100% finished. I’ve also included partial tutorial audio for Italian, Portuguese, and Spanish. I will refine the tutorial audio as the translations improve.
fixedThe update also has over 30 bug fixes, including fixes to 4 different crash conditions. Unicode issues in Windows 10 caused most of these crash issues. Speaking of Unicode, I fixed Unicode columns alignment issues in lists. I’ve also gone through the trouble of dynamically calculating how wide the columns should be. I hope this will reduce miss-aligned columns.
changedVersion 1.25.0.12 will continue down the same path as v1.25.0.11. I will focus on finishing video tutorials. I may also slip these tutorials into small updates for v1.25.0.11 since I don’t have to alter any game code to include them. Following that, I will finish some map content and do extensive play through testing on multiple systems to find and fix issues. One thing to note, I will not be rushing v1.25.0.12, or the full release build, 2.0.0.0. Sadly delays this year, mostly because of COVID, have pushed full release timing into Q4, which is the absolute worst time for “Indies” to release games. The full release will be in Q1, even if the game I finish within the next three months. All of this is just the semantics of removing the “Early Access” tag.
fixedMedia: 8 Video Tutorials completed out of approximately 50. -GUI: Video tutorial player included in the game. Located in the upper right help button. -Media: Partial Tutorial Audio added for Spanish, Portuguese, and Italian. -Media: Full Tutorial Audio added for French. -Media: Completed editing and re-recording of English Tutorials. -Bugfix: Vehicle comfortability design slider positively effected vehicle handling too much. -Bugfix: Fixed Import Tax and Total Expenses values in the wrong spot in the Branch Operations report. -Engine: Included VC++ Redistributable dll's in separate folder for people who have trouble properly installing the ones from Microsoft. -Bugfix: Fixed 1HP rounding error bug in Advanced Engine Designer. -Gameplay: Increased bailout funds. -Gameplay: Lowered E85 design requirements -Engine: Removed text scaling for English language file. -Bugfix: Adjusted AI behavior so they won't open branches in war zones when their HQ is not at war. -GUI: Strikes Memos are more noticeable now. -GUI: Advanced Designer Warning message for old components. -GUI: Advanced Designer Warning message for low smoothness. -GUI: Removed count limit for Advanced Designer Warning system so all warning messages are displayed. -Bugfix: Fixed possible crash in the Assisted Contract Engine Designer -Websites: Added a "@" button to the translation login in page for players that have keyboard layouts that are not supported by our CEF/Berkelium builds.
GearCity changes
addedThis update contains 8 Video Tutorials and the basic infrastructure to deliver them. We’ve also added full tutorial audio for French, as the translations are practically 100% finished. I’ve also included partial tutorial audio for Italian, Portuguese, and Spanish. I will refine the tutorial audio as the translations improve.
fixedThe update also has over 30 bug fixes, including fixes to 4 different crash conditions. Unicode issues in Windows 10 caused most of these crash issues. Speaking of Unicode, I fixed Unicode columns alignment issues in lists. I’ve also gone through the trouble of dynamically calculating how wide the columns should be. I hope this will reduce miss-aligned columns.
changedVersion 1.25.0.12 will continue down the same path as v1.25.0.11. I will focus on finishing video tutorials. I may also slip these tutorials into small updates for v1.25.0.11 since I don’t have to alter any game code to include them. Following that, I will finish some map content and do extensive play through testing on multiple systems to find and fix issues. One thing to note, I will not be rushing v1.25.0.12, or the full release build, 2.0.0.0. Sadly delays this year, mostly because of COVID, have pushed full release timing into Q4, which is the absolute worst time for “Indies” to release games. The full release will be in Q1, even if the game I finish within the next three months. All of this is just the semantics of removing the “Early Access” tag.
fixedMedia: 8 Video Tutorials completed out of approximately 50. -GUI: Video tutorial player included in the game. Located in the upper right help button. -Media: Partial Tutorial Audio added for Spanish, Portuguese, and Italian. -Media: Full Tutorial Audio added for French. -Media: Completed editing and re-recording of English Tutorials. -Bugfix: Vehicle comfortability design slider positively effected vehicle handling too much. -Bugfix: Fixed Import Tax and Total Expenses values in the wrong spot in the Branch Operations report. -Engine: Included VC++ Redistributable dll's in separate folder for people who have trouble properly installing the ones from Microsoft. -Bugfix: Fixed 1HP rounding error bug in Advanced Engine Designer. -Gameplay: Increased bailout funds. -Gameplay: Lowered E85 design requirements -Engine: Removed text scaling for English language file. -Bugfix: Adjusted AI behavior so they won't open branches in war zones when their HQ is not at war. -GUI: Strikes Memos are more noticeable now. -GUI: Advanced Designer Warning message for old components. -GUI: Advanced Designer Warning message for low smoothness. -GUI: Removed count limit for Advanced Designer Warning system so all warning messages are displayed. -Bugfix: Fixed possible crash in the Assisted Contract Engine Designer -Websites: Added a "@" button to the translation login in page for players that have keyboard layouts that are not supported by our CEF/Berkelium builds.
We’re a couple of weeks late, but version 1.25.0.11 is ready to go. As mentioned in the last update, this build would take a while to create because of the time it takes to make video tutorials and all the little tedious translation text work that I had to do. I completed most of the later, but I still have some work to do with the former. The next build update, version 1.25.0.12, will also take a while to make, so don’t panic if there isn’t an update for 2-3 months again.
This update contains 8 Video Tutorials and the basic infrastructure to deliver them. We’ve also added full tutorial audio for French, as the translations are practically 100% finished. I’ve also included partial tutorial audio for Italian, Portuguese, and Spanish. I will refine the tutorial audio as the translations improve.
The update also has over 30 bug fixes, including fixes to 4 different crash conditions. Unicode issues in Windows 10 caused most of these crash issues. Speaking of Unicode, I fixed Unicode columns alignment issues in lists. I’ve also gone through the trouble of dynamically calculating how wide the columns should be. I hope this will reduce miss-aligned columns.
Some work also went into getting the French translation text to fit in the GUI. This action means that I have rearranged some GUI to increase the amount of space for text.
Version 1.25.0.12 will continue down the same path as v1.25.0.11. I will focus on finishing video tutorials. I may also slip these tutorials into small updates for v1.25.0.11 since I don’t have to alter any game code to include them. Following that, I will finish some map content and do extensive play through testing on multiple systems to find and fix issues. One thing to note, I will not be rushing v1.25.0.12, or the full release build, 2.0.0.0. Sadly delays this year, mostly because of COVID, have pushed full release timing into Q4, which is the absolute worst time for “Indies” to release games. The full release will be in Q1, even if the game I finish within the next three months. All of this is just the semantics of removing the “Early Access” tag.
Change log:
-Media: 8 Video Tutorials completed out of approximately 50. -GUI: Video tutorial player included in the game. Located in the upper right help button. -Media: Partial Tutorial Audio added for Spanish, Portuguese, and Italian. -Media: Full Tutorial Audio added for French. -Media: Completed editing and re-recording of English Tutorials. -Bugfix: Vehicle comfortability design slider positively effected vehicle handling too much. -Bugfix: Fixed Import Tax and Total Expenses values in the wrong spot in the Branch Operations report. -Engine: Included VC++ Redistributable dll's in separate folder for people who have trouble properly installing the ones from Microsoft. -Bugfix: Fixed 1HP rounding error bug in Advanced Engine Designer. -Gameplay: Increased bailout funds. -Gameplay: Lowered E85 design requirements -Engine: Removed text scaling for English language file. -Bugfix: Adjusted AI behavior so they won't open branches in war zones when their HQ is not at war. -GUI: Strikes Memos are more noticeable now. -GUI: Advanced Designer Warning message for old components. -GUI: Advanced Designer Warning message for low smoothness. -GUI: Removed count limit for Advanced Designer Warning system so all warning messages are displayed. -Bugfix: Fixed possible crash in the Assisted Contract Engine Designer -Websites: Added a "@" button to the translation login in page for players that have keyboard layouts that are not supported by our CEF/Berkelium builds.