Full notes
Full GearCity update
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Repeated intro
Greetings Everyone,
What changed
- Gameplay
- Maps
- Fixes
- Balance
- Security
- Performance
GearCity changes
I hope everyone is doing well. I have a small GearCity update to start the new year.
Here is the changelog: - Bugfix: Corrected some cities on the Base City Map which were using city population for the 2020 data, when previous years used metro population figures.
-Bugfix: Fixed issue where Aero Contract achievement did not trigger when signing civilian aircraft contracts.
-Bugfix: Fixed incorrect number reporting in the Last Month Sales By Type table of the Vehicle Class Market Share report.
-Gameplay: Moved end war processing to end of turn phase. This should help with date alignment.
-Bugfix: Fixed bug which could allow the player to create ghost cars using the Mega Menu Districting system.
-Bugfix: Added missing transportation costs in City Sales Report profits calculation
-GUI: Made filter drop downs on World Map and Mega Menu mouse wheel scrollable.
-Bugfix: Fixed issue in Buyer Rating Report that caused AI company price calculations to be incorrect when certain player vehicle conditions are met.
-Bugfix: Fixed CEF Freezing on MacOS 12+ when clicking a vehicle review in the magazine.
-Bugfix: Fixed RnD trim development time exploit
-Mod Tools: Added additional error messages to Steamworks Uploader.
-Mod Tools: Settings Editor will now force transfer mod updates.
-Bugfix: Fixed crash when updating existing workshop item. That's all I have for you this time around. I do not know when the next patch will be. It depends on your bug submissions; when I have enough of them, I’ll work on the next patch. So if you run into any issues, please report them on the forums or by email.
Thanks again,
Enjoy!
Source
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