Full notes
Full GearCity update
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Repeated intro
Greetings everyone,
What changed
- UI and audio
- Compatibility
- Fixes
- Performance
- Gameplay
GearCity changes
- Officemap
I released version 1.25.0.9 today. This update includes bug fixes and UI tweaks. It also includes balancing of the base maps and some additional improvements to the English file. However, I still have work to do on all three systems. The Spanish and Italian language files have come along nicely thanks to the dedicated people working on them.
Version 1.25.0.10 will be a continuation of my bug fixing and minor UI improvements efforts. I hope to go through a few rounds of gameplay to get a comprehensive list of text that is too big for the UI widgets, so that I may turn off the pink color in the font resizing system. And I hope to finish my balancing efforts with Base Territory Map and finish editing the English translation.
Version 1.25.0.10 should be another month-long effort. There are three more updates, including v1.25.0.10, before the game is fully released. I hope to jam as many fixes in as I can before then.
I have reverted default build to Version 1.25.0.8 because of random crashing issues. It seems some folks have problems and some do not. And I am in the do not camp, making it very difficult for me to debug. Version 1.25.0.9 is available in the Test Build branch located in the Steam Beta Tab. Directions on how to switch to it are here: http://wiki.gearcity.info/doku.php?id=gamemanual:switching_steam_builds I'll bounce it over to default branch as soon as I find the source of the issue. Hotfix #1- Fixed
Hotfix #2- Fixed issue which broke late game administration benefits system. Admin employee counts are a little high at the start of the game however. This will be fixed for the next update. Several other minor code cleanup fixes.
Hotfix #3- Reverted fix to engineering benefits demand action memo header to prevent possible crash issue. Fixed early game administration employee amount.
Hotfix #4- Fixed balancing issues with Administrative employee count.
Hotfix #5- Clean up a possible issue in the SQLite optimizer. The issue happens in extremely rare occurrences, but it was a serious enough game breaking bug that should go in a hotfix. Also a fix for factory destruction during "total war" (WW2).
Hotfix #6- Addresses unit conversions issues for value comparisons against the internal units.
Change Log: -GUI: Moved web-browser window down 50px on 1050px Resolutions. -Gameplay: Reworked the credit rating system so there are less chances of not generating a bond or a loan. Some balancing might be needed for this rework, as bonds might become too easy to get. -GUI: If a player clicks "No" to a tutorial three times, we automatically click the "Do Not Display Again In This Save Game" button. Pro-tip, you can do this yourself, it's the button right next to "No". -GUI: Fixed Scrap "Yes" Button size. -Gameplay: Tweaks to AutoProduction, should utilize player's factories better. -GUI: Stopped mod window from opening when the player has never made a component. -GUI: Fixed overlapping text when the player can not increase credit limit. -GUI: Fixed Modify Component from automatically selecting "Significant" modification when changing selection in the list. -GUI: When the player has renewed or declined all contracts, the window automatically closes in the office. -Gameplay: Reworked required administration employee calculation to use physical location count instead of labor costs. This fixes possible issues in the benefits system. This new formula may require more balancing. -Bugfix: Fixed incorrect weight comparison in the UI for Gearbox contracts. -Bugfix: Fixed incorrect header text in engineering strike demand action memo. -Gameplay:
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