Gastova: The Witches of Arkana
Steam News 2 July 20241y ago

More Development News and Game Progress

Hello Everyone! We're back again to deliver you guys more news and talk about game progress! Everyone has been anticipating the endgame patch (so are we!), so we thought we could shed some light on the current game situ…

Update log

Full Gastova: The Witches of Arkana update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions2 changes0 removals
  • Balance
  • Fixes
  • UI and audio
  • Gameplay
  • Compatibility
changedExperience Points and Total Removal of Potions Implemented properlyGeneral experience is obtainable by defeating enemies. Elemental EXP is acquired by collecting the cartridges, and healing replacement of potions will be provided via the grimoire system (obtainable early by defeating Elizabee or Kudalina).
fixedRemoval of Chests and Replacement with CollectiblesChests will no longer be a part of the game, since they were associated with currencies, something that got removed from the game. In its place, will be fixed location collectibles that will lead to the unlocking of many costumes!
addedAll Dialogue Voice Acting Lines are Implemented!All dialogue voices are implemented! We are still working to add voice sound effects to fights. You can also adjust voice volume on game settings without affecting regular sound effects. We'll have some cool showcases in the near future, specially when combat sounds are finally implemented!
addedOutfit MechanicsThe game possesses 16 outfits in total, to which 12 will be unlockable by playing the game normally. Some will be unlocked by story beats, and others will be unlocked via the new collectible system.
changedOutfit MechanicsOutfits posesses different mechanics, the vast majority being passive bonuses to sources of damages, suiting different playstyles. Below is a table containing information for the beta effects of the outfits. We will rely on the feedback of players to adjust these accordingly.
addedBoss Fight Overhaul ProgressWe have developed a new system to speed up progress on boss fights, which basically makes reworks and implementations of art, sounds and boss skills much faster to develop. Our previous pipeline was a bit more complicated and slower to work with. So far we feel this new method is helping us coming up with better fights overall.

Hello Everyone!

We're back again to deliver you guys more news and talk about game progress! Everyone has been anticipating the endgame patch (so are we!), so we thought we could shed some light on the current game situation!

Current Development State of The Game

General Progress

Experience Points and Total Removal of Potions Implemented properly

General experience is obtainable by defeating enemies. Elemental EXP is acquired by collecting the cartridges, and healing replacement of potions will be provided via the grimoire system (obtainable early by defeating Elizabee or Kudalina).

Removal of Chests and Replacement with Collectibles

Chests will no longer be a part of the game, since they were associated with currencies, something that got removed from the game. In its place, will be fixed location collectibles that will lead to the unlocking of many costumes!

But what will happen to the old chest progress of existing players? Well, we have found a way to convert old chest progress into collectible progress! Players that have managed to gather all chests from the current EA version will automatically unlock the outfits associated with the collectibles upon reading the savefile!

All Dialogue Voice Acting Lines are Implemented!

All dialogue voices are implemented! We are still working to add voice sound effects to fights. You can also adjust voice volume on game settings without affecting regular sound effects. We'll have some cool showcases in the near future, specially when combat sounds are finally implemented!

Suspension of editing gamepad and keyboard control schemes

We're still having issues with this particular situation due to how control mapping is working in the game and bug reports involving gamepad and keyboard issues with multiple settings. We'll continue to look into it, but there is a chance this feature might be completely dropped. We truly apologize for the inconvenience.

Paid Outfits

We have given you guys a heads up about this in the past, but we believe it's best to clarify once more that some costumes will be DLC.

While some of them have fun extra mechanics, they are not a requirement in any way, shape or form to beat the game. The game will be beatable with the base content. The game will be beatable without using any of the outfits, whatsoever. All internal game testing is always done with base outfit.

We will also be making all paid DLC free for the Early Access players. We'll work out on the logistics at a later date.

Outfit Mechanics

The game possesses 16 outfits in total, to which 12 will be unlockable by playing the game normally. Some will be unlocked by story beats, and others will be unlocked via the new collectible system.

All outfits can be seen in action in the video below!

Outfits posesses different mechanics, the vast majority being passive bonuses to sources of damages, suiting different playstyles. Below is a table containing information for the beta effects of the outfits. We will rely on the feedback of players to adjust these accordingly.

Boss Fight Overhaul Progress

We have developed a new system to speed up progress on boss fights, which basically makes reworks and implementations of art, sounds and boss skills much faster to develop. Our previous pipeline was a bit more complicated and slower to work with. So far we feel this new method is helping us coming up with better fights overall.

Let's give a few explanations of the state of the game's boss fights. Be wary of spoilers.

Source

Steam News / 2 July 2024

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