Hey everyone, An open playtest for Gang of Frogs returns April 27th - May 3rd! We're super excited to showcase the changes we've made in the last few months, and there are some major ones.
In this update1
Full notes
Full Gang of Frogs update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
0 fixes3 additions3 changes0 removals
Gameplay
UI and audio
Balance
Store
addedAn open playtest for Gang of Frogs returns April 27th - May 3rd!We're super excited to showcase the changes we've made in the last few months, and there are some major ones. For those joining us for the first time, we're happy you're here for the ride! 🐸
changedAn open playtest for Gang of Frogs returns April 27th - May 3rd![dynamiclink href=" https://store.steampowered.com/app/3081510/Gang_of_Frogs/ "]Major efforts have been made to ensure gunplay reaches closer to the standard we're aiming for (pun intended) - All guns have undergone VFX, audio, UI/UX and animation passes to level up the shooting experience. We've decided to temporarily disable the charge rifle, laser gun and spinner - as they require substantial rework and are not yet at the bar we've set for the rest of the arsenal. 🔫
addedAn open playtest for Gang of Frogs returns April 27th - May 3rd!Additionally, we have invested significant time in our enemy systems , so you can expect more comprehensive behaviors from existing enemies - we intend to introduce new enemies into the roster as well. 🪲
addedAn open playtest for Gang of Frogs returns April 27th - May 3rd!Throughout missions, you can now choose which rewards you want ; will you visit the card merchant? Or perhaps visit Bono's Menya cart for a health refill? The level generation has undergone heavy development as well; improving procedural level generation and supporting branching paths through a gameplay session. 🗺️
changedAn open playtest for Gang of Frogs returns April 27th - May 3rd!Lastly, in order to be more in line with our core gameplay pillars, we have decided to (for the time being) disable the objectives you would find within the combat arenas. We fully intend to bring these features back - we just want this test to mainly focus on the moment-to-moment gunplay , as that is where we put major development emphasis and subsequently want to focus feedback accordingly! 📋
changedAn open playtest for Gang of Frogs returns April 27th - May 3rd![dynamiclink href=" https://store.steampowered.com/app/3081510/Gang_of_Frogs/ "]
Gang of Frogs changes
addedWe're super excited to showcase the changes we've made in the last few months, and there are some major ones. For those joining us for the first time, we're happy you're here for the ride! 🐸
changed[dynamiclink href=" https://store.steampowered.com/app/3081510/Gang_of_Frogs/ "]Major efforts have been made to ensure gunplay reaches closer to the standard we're aiming for (pun intended) - All guns have undergone VFX, audio, UI/UX and animation passes to level up the shooting experience. We've decided to temporarily disable the charge rifle, laser gun and spinner - as they require substantial rework and are not yet at the bar we've set for the rest of the arsenal. 🔫
addedAdditionally, we have invested significant time in our enemy systems , so you can expect more comprehensive behaviors from existing enemies - we intend to introduce new enemies into the roster as well. 🪲
addedThroughout missions, you can now choose which rewards you want ; will you visit the card merchant? Or perhaps visit Bono's Menya cart for a health refill? The level generation has undergone heavy development as well; improving procedural level generation and supporting branching paths through a gameplay session. 🗺️
changedLastly, in order to be more in line with our core gameplay pillars, we have decided to (for the time being) disable the objectives you would find within the combat arenas. We fully intend to bring these features back - we just want this test to mainly focus on the moment-to-moment gunplay , as that is where we put major development emphasis and subsequently want to focus feedback accordingly! 📋
An open playtest for Gang of Frogs returns April 27th - May 3rd!
We're super excited to showcase the changes we've made in the last few months, and there are some major ones. For those joining us for the first time, we're happy you're here for the ride! 🐸
[dynamiclink href="https://store.steampowered.com/app/3081510/Gang_of_Frogs/"]Major efforts have been made to ensure gunplay reaches closer to the standard we're aiming for (pun intended) - All guns have undergone VFX, audio, UI/UX and animation passes to level up the shooting experience. We've decided to temporarily disable the charge rifle, laser gun and spinner - as they require substantial rework and are not yet at the bar we've set for the rest of the arsenal. 🔫
Additionally, we have invested significant time in our enemy systems, so you can expect more comprehensive behaviors from existing enemies - we intend to introduce new enemies into the roster as well. 🪲
Throughout missions, you can now choosewhichrewardsyou want; will you visit the card merchant? Or perhaps visit Bono's Menya cart for a health refill? The level generation has undergone heavy development as well; improving procedural level generation and supporting branching paths through a gameplay session. 🗺️
👀
Lastly, in order to be more in line with our core gameplay pillars, we have decided to (for the time being) disable the objectives you would find within the combat arenas. We fully intend to bring these features back - we just want this test to mainly focus on the moment-to-moment gunplay, as that is where we put major development emphasis and subsequently want to focus feedback accordingly! 📋
There's two weeks to go, so mark your calendars, frogs. 📆
Until then, we heartily recommend you join the Gang of Frogs Discord Community! Chat with like-minded frog enthusiasts, as well as the devs 🐸 and stay up to date on the latest news.