Full notes
Full Gamedev Beatdown update
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Repeated intro
Hey everyone,
What changed
- Gameplay
- Events
- UI and audio
Gamedev Beatdown changes
We are back after a long break, and do we have some updates for you!
To start off with the big announcement -
Gamedev Beatdown is now available on OSX!
To celebrate the new platform's support and the holiday season, Gamedev Beatdown is on sale right now at a massive 40%! Now's the time to tell your friends about the game and leave those sweet sweet reviews.
We have packed in more changes to the game to make the game experience more wholesome and fulfilling.
0.93.5 Changelog
10 Possible Endings! (Well 11, if you run out of money too early, or 12 if you get stressed out)
Balanced the overall amount of content towards a higher quality of events and projects.
New doodles for events and project icons, no more placeholder event art (kind of).
New events and more obvious chains - see the impact of your decisions much more sooner.
You now earn peanuts instead of credits (which looked too much like Cents).
Bug fixes and minor changes
Second and Third levels no longer go dark when moving in for the first time.
Made project's shorter to complete.
Overall stats balancing for earnings and salaries.
Increased scroll speed using the scroll wheel in the hiring screen and the lore book.
Charged punch and mecha punch are a bit more powerful now.
Gibberish text now uses the global sound volume
Foil Card behavior and levels tweaked to make it match the description better.
Some projects give the horse game as the ability mini-game.
Happy Holidays!
Source
Changelog.gg summarizes and formats this update. How we read updates.
