In this update4
Full notes
Full Gamedev Beatdown update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
- Balance
- Events
- Maps
Gamedev Beatdown changes
We are back with a massive new update! We focused on several experiential as well as mechanical systems this time around.
The big boss finally makes an appearance in the game, and you can now get your friends and viewers on a twitch stream to vote for your choices.
Many quality of life improvements and new strategic decisions with the employees themselves joining in the battles are part of this update.
No more repetitive location and combat music. Yes, we read the reviews. We hope you review the game and keep sharing your feedback.
Changelog
Mega Boss Fight
New music for each location and department
Brand new Basketball mini-game
Twitch Voting
Full controller support
Extensive updates to the employee system
Employees now show their character types. When you fight and call for support, your teams' employees show up, allowing for a very customizable combat experience and difficulty.
You can hire higher leveled employees now as you move to new locations.
You can hire the uber mini-boss employees, too, now.
Employees from other teams can show up as guest support or opponents when they agree or disagree with your choices.
The boss fight can impact the endings, giving you a final chance to change your studio's future.
New employee types for a total of 45 characters (a lot more uniques with procedurally generated personalities and preferences)
Minor Changes
You can now see project stats in the event screens to allow you to make more informed decisions
New controller icon sets for Xbox, Playstation, Switch, and Steam controllers
Input icon helpers added to most areas of the game, making it much faster to play the game
Merged the player and budget tabs for a more informative player screen
New category to configure controller actions for mini-games
Parallax effect in combat backgrounds and various other places
Moving from node to node gives feedback now before triggering the map action
The achievement is nice and all but made it easier to end the run if the player chooses to continue after bankruptcy and cannot get out of it.
Balancing Changes
Project stat requirements should be slightly more reasonable now
Fixed the gains from being in crunch mode being more apparent
Summoned employees come in with a higher stress tolerance
Rage damage rebalanced, higher levels are still overpowered, lower levels less so.
Bug Fixes
Fixed some items incorrectly staying equipped
Fixed faded-out backgrounds when moving to the co-working space for the first time.
Multiple runs would sometimes remember some player actions making some endings popup up more often.
The hiring screen goes back to the original position after hiring an employee.
Stay safe out there!
Tejas
Source
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