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Steam News28 April 20188y ago

Level 5 Status

Hello guys, we know, some of you are still waiting for our final update which releases Level 5 and finishes our Early Access phase.

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Repeated intro

Hello guys, we know, some of you are still waiting for our final update which releases Level 5 and finishes our Early Access phase. With this update we want to give you an insight, what it means to create content for an entire world level:

What changed

0 fixes7 additions11 changes0 removals
  • Gameplay
  • UI and audio
  • Server
  • Maps
changedFirst of all, there are the buildingsFor each building, we need to create 3D models, three kinds: The part which has the material texture, the parts with the own textures (like windows, or lava) and the part which has the player colour.
changedFirst of all, there are the buildingsFor all parts which have own textures, these textures must be created.
addedFirst of all, there are the buildingsFor each building, the UI must be adjusted by adding a new case to each piece of code which deals with buildings. This also applies to sound effects.
changedFirst of all, there are the buildingsThe collision box for each building must be defined.
changedFirst of all, there are the buildingsAll server-side code must be extended to handle and save level 5 buildings to the savegames.
addedFirst of all, there are the buildingsThe new buildings must be added to the map editor.

First of all, there are the buildings

  • For each building, we need to create 3D models, three kinds: The part which has the material texture, the parts with the own textures (like windows, or lava) and the part which has the player colour.

  • For all parts which have own textures, these textures must be created.

  • For each building, the UI must be adjusted by adding a new case to each piece of code which deals with buildings. This also applies to sound effects.

  • The collision box for each building must be defined.

  • All server-side code must be extended to handle and save level 5 buildings to the savegames.

  • The new buildings must be added to the map editor.

  • Translations and help texts must be added.

  • Some buildings even get their own new logic with a new level, for example the combat values of the level 5 defense tower, including their sound effects and particle effects, or the research lab for level 5

The good news: All Level 5 buildings are DONE

Then, we have the ships

Besides the new ship modules, there are some parts to be done, which are not as obvious:

  • Models for Level 5 shield effect

  • Models for Level 5 selection circle

  • The new ship designer sizes

  • Definitions for the creation of ship preview icons

All that is DONE This means, Level 5 itself is fully operational, it just does not have many ship modules yet. The ship modules are pretty complicate to create, as well:

  • As for the buildings, we need the three types of 3d models: own texture, material texture, player color.

  • The module texture and collision boxes must be created, too.

  • Translations, help texts and logic (attach directions, hitpoints, etc.) must be defined.

For engines, it gets even worse:

  • Particle effects must be created and aligned properly

  • Sound effects must be created and assigned.

Especially those two points take a lot of time. The good news: All the engines are DONE Then, there are still other things to do for the ships:

  • Weapon ship modules (these are as bad as the engines, with all 3d modules, textures, sound effects, particle effects, and weapon behaviour)

  • Harvesting modules (these have particle effects and sounds, too!)

  • Other static ship modules like cargo elements, decoratives, and detector elements.

  • Build at least one level 5 ship for each major and minor faction in the game, so these guys can spawn at jump portals and appear in missions.

Level 5 will not contain as many ship modules as the previous levels, but there's still stuff to do. Last but not least, we want to point out, that we're not a game company, but people with day jobs, family and friends, and this is a pretty massive project. Another cause of delay was all the advertising stuff that has to be prepared before switching from Early Access to full release. That's new screenshots with the upgraded graphics engine and also two new trailers (cf. last update). Especially cutting new gameplay material and recording voices takes a lot of time. But we are at 99% before finally leaving Early Access, and we WILL finish the last 1% as well. And

Source

Steam News / 28 April 2018

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