Repeated intro
Hello fellow Galactineers!
What changed
0 fixes1 addition0 changes0 removals
addedFeatures everywhere!We went through two entire refactorings of the game code and implemented all features planned for the Early Access phase - but also a lot more thanks to your feedback: We added PVE missions, coop raids, PVP arenas and a lot of balancing and UI features due to community request. Last but not least: A lot has been done in terms of tutorials, in-game wikis and videos, which wasn't originally planned for Early Access. What's up next? Now we feel, the project evolved far enough to call it a game! We know there are still a few empty PVE spots on your map, which we will fill in the next time, but there's still the option for the community to contribute and to be part of it. Community made missions may also be added in place of developer made missions. To celebrate the full release, we're launching with a 10% discount for everyone new to the game. Join now, try it out, download some cool community ships from the workshop, and have fun! Cheers Chris
Galactineers changes
addedWe went through two entire refactorings of the game code and implemented all features planned for the Early Access phase - but also a lot more thanks to your feedback: We added PVE missions, coop raids, PVP arenas and a lot of balancing and UI features due to community request. Last but not least: A lot has been done in terms of tutorials, in-game wikis and videos, which wasn't originally planned for Early Access. What's up next? Now we feel, the project evolved far enough to call it a game! We know there are still a few empty PVE spots on your map, which we will fill in the next time, but there's still the option for the community to contribute and to be part of it. Community made missions may also be added in place of developer made missions. To celebrate the full release, we're launching with a 10% discount for everyone new to the game. Join now, try it out, download some cool community ships from the workshop, and have fun! Cheers Chris
Byebye Early Access
Today is a great day, we're officially leaving Early Access! The project now been in development for 6,5 years and in Early Access for almost exactly three years, and in our eyes, the game has developed big in that time.
THANK YOU!
Now is the best time to say thank you to everyone who contributed to the project during this great journey, with their ideas, playtests, bug reports and feature requests!
Features everywhere!
We went through two entire refactorings of the game code and implemented all features planned for the Early Access phase - but also a lot more thanks to your feedback: We added PVE missions, coop raids, PVP arenas and a lot of balancing and UI features due to community request. Last but not least: A lot has been done in terms of tutorials, in-game wikis and videos, which wasn't originally planned for Early Access. What's up next? Now we feel, the project evolved far enough to call it a game! We know there are still a few empty PVE spots on your map, which we will fill in the next time, but there's still the option for the community to contribute and to be part of it. Community made missions may also be added in place of developer made missions. To celebrate the full release, we're launching with a 10% discount for everyone new to the game. Join now, try it out, download some cool community ships from the workshop, and have fun! Cheers Chris