Full notes
Full Galactineers update
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Repeated intro
Hello guys! Today we fulfill one of the last and the biggest features we had promised for the Early Access phase: World Level 5!
What changed
- Gameplay
Level 5 buildings
Defense Tower: Boom. Enough said :-)
Docking Bay: More supply and demand slots. Level 5 ships and merchants can dock here.
Jump Portal: Allows to jump to Jump Portals inside 500 blocks range. Can be used by Level 5 ships.
Mining Tower: Extracts 1 resource in 12 seconds
Solar Panel: Collects 1 energy sphere in 12 seconds
Storage: 80 storage slots (public) and 40 private slots at your service
And of course, there's a Level 5 factory, which gives you access to the Level 5 ship designer, in which you can build Level 5 ships! http://www.galactineers.net/screenshots/level5ship.png
Early Access Progress
Okay, we're closer to the finish line than ever! Level 5 has finally been released, but there's still a few little things to do, before we can FINALLY fully release the game from Early Access phase:
We'll finish and release two more PVE missions, which are currently work-in-progress. Further missions are up to the community and we're happy to integrate new missions (made by us or by the community) after the full release.
We'll add a few more Level 5 ship modules. This update came with Level 5 engines, weapons and a few decorative modules, but we want to add some more (storage, harvest).
Level 5 NPC merchants still have to be added
Finally fix that purple screen bug. Please help: https://steamcommunity.com/games/424850/announcements/detail/1669024745110905699 Stay tuned for further small updates in the near future, adding above things, and finally: HAVE FUN with Level 5!
Source
Changelog.gg summarizes and formats this update. How we read updates.
