Full notes
Full Furcifer's Fungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Workshop
- Performance
Furcifer's Fungeon changes
This patch brings the game's first familiar, Burnie the Fire Dragon! You can unlock him when you have at least two fire items and choose his talent. You can pick "Dragon Hoard" to make him grow (and happy)! We also rebalanced and polished some things.
Here's the full Changelog for 0.4.10:
New Features:
Replaced Dragon/Steel Dragon with Burnie/Dragon Hoard talent, that now actually gives you a dragon friend!
Added Trinket prefix “Weighted”, adding 15kg weight
Tutorial now rewards players with Thor’s Hammer instead of a Plate Mail
Fixes:
Leaderboard run cards: primary stats no longer overflow when they go beyond 255 (you guys keep doing stuff!), they are now capped at 512
Attempted to fix the flickering coins in levelup screen on some hardware (If you had this bug, or still have it, let us know!)
Balance: General
Reduced Skeleton base damage 60 -> 40
Increased Skeleton base hp 350 -> 400
Reduced powerup-globe chance by about 25%
Slightly reduced base Exp gain bonus introduced a few patches ago
Increased enemy damage in very late game
Dashes
- Honking Phoenix (Sir Honkalot’s dash)Reduced grace time after dash 0.2 -> 0.1
- Electric Charge (Britta’s dash)range increased from 350 -> 400, damage 70 -> 100
Items
- Grand Lich’s Rib CageReduced neutral resistances by 10%, increases agility penalty from -5 to -7, health multiplier now scales from 1.3 to 1.4 (from 1.5)
Talents
Necromastery: Skeleton contact damage 40 -> 30
Tactical Tackle: now gives 50% of your contact damage while dashing, down from 100%
- Honking Healreduced heal from 20% -> 15%
Santa Claws: Increases quest amount 3 -> 4
- Epic Effect DamageReduced 80% -> 60%
Descriptions:
Furcifer now mentions in the tutorial that you see your health on your character’s body and encourages dash usage
Visuals:
Improved some talent icons
Improved Britta’s dash
Improved the levelup screen layout and animation
Added a hint that the attribute you level can be chosen
Adjusted how long text stays on screen after being fully visible based on the text length
Source
Changelog.gg summarizes and formats this update. How we read updates.
