What changed
1 fix1 addition0 changes0 removals
added-added the basis for synergy. This system will be improved on greatly in the coming days as well as even more content added to it. The basic idea of this system is adding way more depth to the game, simply for the reason that it will make it more strategic, offer the player an opportunity to feel smart and will be more satisfying in general. -increased the maximum abilities from 4 to 9, but the extra slots are now uncovered as you level up. -increased the experience from higher tiered enemies. -added quest indicator UI widget -encounters now give experience for traits -fixed the bug where some enemies when killed would freeze the game -added the basis for Settlements Scenes -fixed an error when you tried to equip an ability from the second page -added a skill check indicator -quests now give way more coins -turns until it grows now shows the correct value -fixed the quest generator bad performance -added ability types such as: gain extra turn, next attack undodgeable, destroy board to gain points, deal damage based on the circles destroyed, next attack critical -added towers and traps circles on the battle board, which have interesting effects(towers give you battle resources as long as it is on the board, traps do the same thing but when destroyed) -max battle resources stat improved -now there are messages as well as character reactions if some of your survival skills are low -improved enemies -cosmetic effects for messages and survival statuses -tooltip for effects active -added luck based abilities as well as the possibility of a luck based build -added screen effects for weather -some bug fixesIn the coming days there will be even more synergies added, more abilities, vastly improved enemies abilities and tactics, bug fixes and maybe even the basis for the Settlements Drama, Settlement Encounters and the Trait System. After this I plan on adding special encounters based on traits, current weather, survival stats some past events of the game.
fixed-added the basis for synergy. This system will be improved on greatly in the coming days as well as even more content added to it. The basic idea of this system is adding way more depth to the game, simply for the reason that it will make it more strategic, offer the player an opportunity to feel smart and will be more satisfying in general. -increased the maximum abilities from 4 to 9, but the extra slots are now uncovered as you level up. -increased the experience from higher tiered enemies. -added quest indicator UI widget -encounters now give experience for traits -fixed the bug where some enemies when killed would freeze the game -added the basis for Settlements Scenes -fixed an error when you tried to equip an ability from the second page -added a skill check indicator -quests now give way more coins -turns until it grows now shows the correct value -fixed the quest generator bad performance -added ability types such as: gain extra turn, next attack undodgeable, destroy board to gain points, deal damage based on the circles destroyed, next attack critical -added towers and traps circles on the battle board, which have interesting effects(towers give you battle resources as long as it is on the board, traps do the same thing but when destroyed) -max battle resources stat improved -now there are messages as well as character reactions if some of your survival skills are low -improved enemies -cosmetic effects for messages and survival statuses -tooltip for effects active -added luck based abilities as well as the possibility of a luck based build -added screen effects for weather -some bug fixesAnd lastly the game will participate in the upcoming Summer Sale.
fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike changes
addedIn the coming days there will be even more synergies added, more abilities, vastly improved enemies abilities and tactics, bug fixes and maybe even the basis for the Settlements Drama, Settlement Encounters and the Trait System. After this I plan on adding special encounters based on traits, current weather, survival stats some past events of the game.
fixedAnd lastly the game will participate in the upcoming Summer Sale.
The latest update is now live.
This are the things added:
-added the basis for synergy. This system will be improved on greatly in the coming days as well as even more content added to it. The basic idea of this system is adding way more depth to the game, simply for the reason that it will make it more strategic, offer the player an opportunity to feel smart and will be more satisfying in general. -increased the maximum abilities from 4 to 9, but the extra slots are now uncovered as you level up. -increased the experience from higher tiered enemies. -added quest indicator UI widget -encounters now give experience for traits -fixed the bug where some enemies when killed would freeze the game -added the basis for Settlements Scenes -fixed an error when you tried to equip an ability from the second page -added a skill check indicator -quests now give way more coins -turns until it grows now shows the correct value -fixed the quest generator bad performance -added ability types such as: gain extra turn, next attack undodgeable, destroy board to gain points, deal damage based on the circles destroyed, next attack critical -added towers and traps circles on the battle board, which have interesting effects(towers give you battle resources as long as it is on the board, traps do the same thing but when destroyed) -max battle resources stat improved -now there are messages as well as character reactions if some of your survival skills are low -improved enemies -cosmetic effects for messages and survival statuses -tooltip for effects active -added luck based abilities as well as the possibility of a luck based build -added screen effects for weather -some bug fixes
In the coming days there will be even more synergies added, more abilities, vastly improved enemies abilities and tactics, bug fixes and maybe even the basis for the Settlements Drama, Settlement Encounters and the Trait System. After this I plan on adding special encounters based on traits, current weather, survival stats some past events of the game.
And lastly the game will participate in the upcoming Summer Sale.