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Steam News24 May 20206y ago

0.164 version is here

In the long awaited update there are currently tons of new additions. -New beta branch with almost daily updates. This is obviously a bleeding-edge release channel.

Full notes

Full fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • Compatibility
  • UI and audio
  • Balance
  • Performance
addedIn the long awaited update there are currently tons of new additions.
addedNew beta branch with almost daily updates. This is obviously a bleeding-edge release channel. If you are interested do contact me to inform you how to get into the beta branch.
addedPolish -Added a slight animation for the trees -Interactables have now an animation to give them more visual importance -Improved battle screen -Added vfx to every ability -Added a clearer turn indicator to show whose turn it is -Improvements on the main map ui
addedDue to the user feedback by scimuse I've implemented: -Ability icon scales up when you gain Battle Points connected with an ability -The grid elements are now bigger to be easier to "read" -Additionally I've added a cooldown indicator to indicate when an ability is under cooldown
changedOptimizations: -minimap drawing is now significantly faster -other smaller improvements
fixedBug Fixes -Fixed a bug where a tutorial button would become unresponsive -Fixed an error where you weren't able to equip an ability -Fixed a bug where faction characters on map would break a saved game -Fixed a bug where a faction leader would die thus freezing the game -Fixed a bug where abilities weren't upgrade-able

fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike changes

addedIn the long awaited update there are currently tons of new additions.
addedNew beta branch with almost daily updates. This is obviously a bleeding-edge release channel. If you are interested do contact me to inform you how to get into the beta branch.
addedPolish -Added a slight animation for the trees -Interactables have now an animation to give them more visual importance -Improved battle screen -Added vfx to every ability -Added a clearer turn indicator to show whose turn it is -Improvements on the main map ui
addedDue to the user feedback by scimuse I've implemented: -Ability icon scales up when you gain Battle Points connected with an ability -The grid elements are now bigger to be easier to "read" -Additionally I've added a cooldown indicator to indicate when an ability is under cooldown
changedOptimizations: -minimap drawing is now significantly faster -other smaller improvements

In the long awaited update there are currently tons of new additions.

-New beta branch with almost daily updates. This is obviously a bleeding-edge release channel. If you are interested do contact me to inform you how to get into the beta branch.

Polish -Added a slight animation for the trees -Interactables have now an animation to give them more visual importance -Improved battle screen -Added vfx to every ability -Added a clearer turn indicator to show whose turn it is -Improvements on the main map ui

-Due to the user feedback by scimuse I've implemented: -Ability icon scales up when you gain Battle Points connected with an ability -The grid elements are now bigger to be easier to "read" -Additionally I've added a cooldown indicator to indicate when an ability is under cooldown

Optimizations: -minimap drawing is now significantly faster -other smaller improvements

Bug Fixes -Fixed a bug where a tutorial button would become unresponsive -Fixed an error where you weren't able to equip an ability -Fixed a bug where faction characters on map would break a saved game -Fixed a bug where a faction leader would die thus freezing the game -Fixed a bug where abilities weren't upgrade-able

I would love to hear your feedback and forget to share the game with your friends as it means a lot to me but also helps me out financially to continue creating this game.

Source

Steam News / 24 May 2020

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