What changed
1 fix4 additions1 change0 removals
- Gameplay
- Compatibility
- UI and audio
- Balance
- Performance
addedIn the long awaited update there are currently tons of new additions.
addedNew beta branch with almost daily updates. This is obviously a bleeding-edge release channel. If you are interested do contact me to inform you how to get into the beta branch.
addedPolish -Added a slight animation for the trees -Interactables have now an animation to give them more visual importance -Improved battle screen -Added vfx to every ability -Added a clearer turn indicator to show whose turn it is -Improvements on the main map ui
addedDue to the user feedback by scimuse I've implemented: -Ability icon scales up when you gain Battle Points connected with an ability -The grid elements are now bigger to be easier to "read" -Additionally I've added a cooldown indicator to indicate when an ability is under cooldown
changedOptimizations: -minimap drawing is now significantly faster -other smaller improvements
fixedBug Fixes -Fixed a bug where a tutorial button would become unresponsive -Fixed an error where you weren't able to equip an ability -Fixed a bug where faction characters on map would break a saved game -Fixed a bug where a faction leader would die thus freezing the game -Fixed a bug where abilities weren't upgrade-able
fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike changes
addedIn the long awaited update there are currently tons of new additions.
addedNew beta branch with almost daily updates. This is obviously a bleeding-edge release channel. If you are interested do contact me to inform you how to get into the beta branch.
addedPolish -Added a slight animation for the trees -Interactables have now an animation to give them more visual importance -Improved battle screen -Added vfx to every ability -Added a clearer turn indicator to show whose turn it is -Improvements on the main map ui
addedDue to the user feedback by scimuse I've implemented: -Ability icon scales up when you gain Battle Points connected with an ability -The grid elements are now bigger to be easier to "read" -Additionally I've added a cooldown indicator to indicate when an ability is under cooldown
changedOptimizations: -minimap drawing is now significantly faster -other smaller improvements
In the long awaited update there are currently tons of new additions.
-New beta branch with almost daily updates. This is obviously a bleeding-edge release channel. If you are interested do contact me to inform you how to get into the beta branch.
Polish -Added a slight animation for the trees -Interactables have now an animation to give them more visual importance -Improved battle screen -Added vfx to every ability -Added a clearer turn indicator to show whose turn it is -Improvements on the main map ui
-Due to the user feedback by scimuse I've implemented: -Ability icon scales up when you gain Battle Points connected with an ability -The grid elements are now bigger to be easier to "read" -Additionally I've added a cooldown indicator to indicate when an ability is under cooldown
Optimizations: -minimap drawing is now significantly faster -other smaller improvements
Bug Fixes -Fixed a bug where a tutorial button would become unresponsive -Fixed an error where you weren't able to equip an ability -Fixed a bug where faction characters on map would break a saved game -Fixed a bug where a faction leader would die thus freezing the game -Fixed a bug where abilities weren't upgrade-able
I would love to hear your feedback and forget to share the game with your friends as it means a lot to me but also helps me out financially to continue creating this game.