Full notes
Full fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Events
fullybroKEN - A Unique Mix of 4X / Post-Apocalypse / RPG / Roguelike changes
Here are all the changes in this build:
Fixed a bug with shop not rendering all items correctly
Fixed a bug with Faction Action menu not showing correct enemies intent/futures
Faction actions menu is now available from everywhere
City UI is now cleaner
Cut a couple of things that unfortunately didn't add that much value to the game like settlement scenes
You can now sacrifice cards in order to get more time left and more money
Enemies no longer attack settlements
Lowered number of enemies showing to improve game readability
Additional panel to improve readability of game events
Good news is that I'm back on developing games full-time so this will receive the love and care it needs to improve, and it will start receiving weekly updates until it's completion(which will be sooner than expected).
Source
Changelog.gg summarizes and formats this update. How we read updates.
