Full notes
Full Frosthaven update
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What changed
- Fixes
- Gameplay
- Balance
- Maps
- Events
- UI and audio
Features
Reverted all icons to their legacy Frosthaven variant with the exception of Stun, Light element, Invisible and Regenerate!
One-handed item slot is now locked when you have a two-handed item equipped.
Combined all mandatory abilities in actions to be a part of another ability with one Activation.
Major fixes
Fixed an error that was occurring when summoning a skeleton with the Boneshaper card “Bone Dagger”.
The game no longer gets softlocked if a character escapes at the same time as HE-RO-ICS in Quest 92 “Sinking Ship”.
Fixed an error “Could not process Attacking” that is displayed after a character is killed by a Living Bones Elite in Quest 118 “Lurker Necromancy”.
Fixed a Multiplayer error that was occurring when a client was able to incorrectly receive damage for another client.
Exhausting from lack of cards with the Boneshaper, no longer results in a Critical error screen.
Fixed an error that was getting displayed when the Banner Spear is targeting the enemies with "Explosive Epicenter" card's Top Action in Quest 36 "Buried Ducts"
Fixed an error that was occurring when the Raven Nest kills the Snowflake summon “White Owl” with retaliate damage in Quest 32 “Ravens Roost”.
You can now correctly skip the Prism card “Long-Range Missile” Bottom action, when the summon is on top of an obstacle, and no softlock occurs.
No error occurs anymore in Quest 24 “Traveler Tuesday” when Prism tries to play his turn in an empty room.
The Game no longer gets stuck when an Earth Demon executes "Ground Slam” in Quest 69 “Sacred Soil”.
Fixed different instances of Multiplayer desyncs and softlocks.
Fixed different instances of errors when using the Undo action.
Minor fixes
Fixed an issue with the Meteor card “Quenched Rage” bottom action, that was applying -1 to your 4th attack incorrectly.
The Meteor card “Cloud of Ash” now correctly only pushes the targeted enemy.
Prism can no longer gain wound if it transfers to a summon that has the condition while having the “Overcome” perk.
Fixed an issue that was showing an abnormal VFX effect on all revealed monsters that are not affected by the Infuser card “Slashing Cyclone” bottom action.
Enemy Monsters now correctly take retaliate damage from the Geminate, when he has “Venomous Barbs” top action active even if the attack has push and there are no valid push hexes.
The Trap card “Proficient Hunter” top action can no longer increase the value of more than one trap if undo is used.
The “Tome of Life” item is now correctly being rewarded as intended.
Fixed an issue that was causing the Deathwalker to play its turn immediately if a different character kills an enemy with a Trainer’s Net, and that enemy was affected by “Call to the Abyss”.
Scaled Armor now correctly procs only for attacks for 2 or less damage and all non attack suffer damage situations.
Fixed a visual issue with the hex highlights for movement.
The Blinkblade card “Double Time” bottom action now correctly triggers all fast effects twice.
Teleport VFX no longer disappears after performing the Undo Action in Quest 66 “Elemental Cores”.
You are now able to walk on Icy Terrain even if the next hex is a door hex in Quest 114 “Work Freeze”.
Spawner Indicators are now correctly present in Quest 36 “Buried Ducts”.
You can now heal the cores in Quest 67 “Core Attunement” every time a bottom action can be forgone.
Gaining an item that exceeds the total number of copies the party can have, now automatically converts the reward to Gold equal to the sell value of the Item.
The Drill perk “Emergency Reboot” now correctly triggers if the Drill is exhausted from lack of Ability cards in hand.
The top action of the Geminate card “Dragonfly Surge” can no longer consume elements without actually using the ability.
Made a number of visual changes to the Outpost phase.
The tooltip of the Second Ability of the Shackles card “Burned at Both Ends” displays an icon and tooltip of an Ally instead of an enemy.
The General Info module now correctly has only one tab when items are inspected.
You are now able to rebuild/repair buildings when two constructions are already started.
Source
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