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Steam News10 June 202617d ago

Patch Notes 0.31755

Features Configured all “target all” abilities to auto-select all available targets in its specific range and to be able to de-select unwanted targets of the ability.

Full notes

Full Frosthaven update

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What changed

39 fixes8 additions0 changes23 removals
  • Gameplay
  • Performance
  • Fixes
  • Maps
  • Server
  • Workshop
addedFeaturesQuest loot table has been added in the quest info panel during tactical.
removedMajor FixesThe combination of the Meteor cards “Living Magma”, “Return to the Source” and “Feed the Beast” no longer causes a softlock.
fixedMajor FixesFixed a crash that was occurring when reloading a save in which you had undone a movement ability while skipping the Bathysphere movement in Quest 49 “Beneath Sea and Stone”.
fixedMajor FixesNo softlock appears anymore when Coral infuses the top action of its card “Drown beneath the Waves”.
fixedMajor FixesFixed Multiplayer desyncs occurring when using the undo feature.
fixedMajor FixesFixed a crash that was occurring when trying to burn 2 cards in one rest.

Features

  • Configured all “target all” abilities to auto-select all available targets in its specific range and to be able to de-select unwanted targets of the ability.

  • Quest loot table has been added in the quest info panel during tactical.

Major Fixes

  • The combination of the Meteor cards “Living Magma”, “Return to the Source” and “Feed the Beast” no longer causes a softlock.

  • Fixed a crash that was occurring when reloading a save in which you had undone a movement ability while skipping the Bathysphere movement in Quest 49 “Beneath Sea and Stone”.

  • No softlock appears anymore when Coral infuses the top action of its card “Drown beneath the Waves”.

  • Fixed Multiplayer desyncs occurring when using the undo feature.

  • Fixed a crash that was occurring when trying to burn 2 cards in one rest.

  • The game no longer crashes when Shackles becomes exhausted with his “Last laugh” perk.

  • The game no longer softlocks if a player is pushed into hazardous terrain and attempts to lose a card to negate the damage in Quest 48 “Blizzard Island”.

  • Consuming dark with the Coral card “Submerge” no longer softlocks the game when continuing movement.

  • Toggling and toggling a body push in Quest 131 “The Dancing Iceberg” no longer shows an error screen.

  • In Quest 131 “The Dancing Iceberg” the Quest no longer gets hard desynced in multiplayer when one of the players changes the starting hex of his character.

  • Fixed an error that was showing when an enemy dies by retaliate.

  • No critical error screen occurs when skipping the Algox war hammer to select it on a second attack ability.

  • The game no longer softlocks when the last party member gets exhausted by redrawing a card to burn while having 1hp and being left with two cards in play.

  • No softlock appears when triggering “Fluid Night” bottom action while moving with “Shadow step” top action on a trap.

  • The game freezes in Multiplayer when the Drifter attacks with the top action of “Accurate Strikes”.

  • A softlock no longer occurs when you use the strategist ring as Prism, to play a card that uses another card to summon a summon.

Minor Fixes

  • Fixed the damage number on the alternative version of the Blinkblade card “Rushed to the end”.

  • The Geminate card “Hornbeetle Carapace” now correctly shows “shield” in the combat log when infusing ice.

  • Fixed a Multiplayer error in Quest 85 “Deadly Pasttimes”.

  • Fixed a visual issue with the card selection menu in the general info screen for monsters that are spawned in the beginning of the current round.

  • Fixed the oxygen counter in Quest 49 “Beneath Sea and Stone”.

  • Using a shovel to remove difficult terrain in the third room of Quest 89 “A contained fire” no longer removes the floor tile.

  • Added the portrait of the Ice block in Quest 72 “A Giant Block of Ice”.

  • The Coral card “Low tide” top action now stays in your active cards while its bonus is active.

  • You can now complete puzzle 8 even if you reload a save from Update 2 in which the craftsman building is set in donation state.

  • Swapped the two objectives in Quest 40 “Relief effort”, to be shown correctly.

  • The Meteor mastery “Scorched Trail” no longer counts hazardous terrain not created by the hero.

  • Fixed the Ui for using the Trap perk “Machinate”.

  • You can no longer fall through closed doors in Quest 123 “The Titan”.

  • Meteor cards “Sweler” and “Calamity” now count enemy obstacles with health bars for their “All enemies in this room suffer damage” text.

  • Start of round ability cards are now triggered after active effects.

  • In Quest 90 “Frozen Treasure” frozen corpses now keep their conditions after the ice is broken.

  • Decanter of mists no longer causes your summons to skip turn.

  • The Town guard now correctly has only one Wreck attack modifier.

  • Using an item before long resting no longer cancels the Coral card “Pool of Power”.

  • In Quest 86 “Lady in White” the quest now correctly marks the objective as completed once you kill the Lady in White.

  • Enemies can no longer gain advantage on their attack with the Empathy challenge if they deal damage to wagons in Quest 116 “Caravan Guards”.

  • In Quest 48 “Blizzard Island” heroes with scenario effect immunity still get pushed at the start of the round, as it is a special rule.

  • In Quest 49 “Beneath Sea and Stone” the undo action no longer returns you to card selection instead of returning to your last action.

  • Using the undo action after destroying a pile of rubble in Quest 114 “Work Freeze” now correctly also respawns its model.

  • Fixed the UI of the notification button for new available buildings.

  • You can now push enemies in the water in Quest 131 “The Dancing Iceberg”.

  • Fixed a visual issue with the preview screen of Quest 66 “Elemental cores”.

  • Hazardous terrain visuals no longer disappear when changing the weight of the two halves of the map in Quest 131 “The Dancing Iceberg”.

  • You can now load older save in Quest 19 “Skyhall”.

  • In Quest 131 “The Dancing Iceberg” granting movement to a hero no longer allows him to walk off the Iceberg.

  • The Shackles card “Infection Purge” bottom action is now always optional.

  • You can now de-select targets when executing the third ability of the bottom action of the Kelp cards “Hasten the End”, “The Remorseless Deep”, “Dire Frenzy” and “Black Night of the Deep” and the top action of “Rip from the Bone”.

  • Line of sight is now correctly implemented for the bottom action of the Prism card “Disassemble”.

  • The character models no longer flash with Jump VFX when getting exhausted in the middle of a jump and then the user performs an undo action.

  • Shrike fiend can no longer pull characters on the same hex with “Gather the Flock”.

  • You can end your turn after long resting in Quest 34 “Top of the Spire”.

  • In Quest 118 “Lurker Necromancy” the looting abilities now match their tooltip description.

  • The Drill card “Curious Gear” no longer destroys the trap even when you skip the top action.

  • The Drill card “Cryogenic Hibernation” no longer blocks self-buffs from being performed.

  • In Quest 79 “Relic” now only passing through the pressure plate opens the door.

  • Fixed a visual issue with the animation of the ranged attack of the Abael Herder monster.

  • Fixed the overlapping voice over of Winter Outpost Event 44 for Option A.

  • The Bannerspear mastery “Battle-Tested Tactician” is now correctly counted when the area attack is used with Flashing Axe.

  • Changing the difficulty during a multiplayer, now correctly changes the damage of hazardous terrain.

  • Meteor can no longer cut off rooms and isolate parts of the map with his obstacle creation.

  • In Quest 123 “The Titan”, Self damage is correctly applied when a figure falls onto a wall or obstacle.

  • The astral card “Propulsive Tailwind” bottom action no longer grants extra 3 movement speed and now it grants 3 base movement.

  • Lucky Dice can now be used on a Major Frenzy Potion attack.

  • Adding range to abilities does not ignore the new Target All rules.

  • The Deathwalker card “Fleeting Dusk” top action now automatically selects targets when used.

  • Fixed a visual issue with the UI when recovering 3 or more items.

  • Fixed a visual issue with the Top enhancement of the card “Draw Strength”.

  • In Quest 49 “Beneath Sea and Stone” the Bathysphere now correctly keeps following the character, performing movements with jump over obstacles.

Source

Steam News / 10 June 2026

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