Full notes
Full Frosthaven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Fixes
- Balance
- Events
- Performance
Features
Traveling Merchant Rework - The Traveling Merchant will now appear as a separate interactable button on the quick access bar during the Outpost phase. Each hero can buy up to 1 item per visit of the merchant. The Merchant will no longer sell any resources.
Enabled Quest 111 Ice Cave - digital redesign done on the final phase of the quest.
Hero Fixes
Shackles
Fixed a softlock that could occur when Blood Ritual granted negative conditions through abilities targeting both allies and enemies.
Fixed Chained by Spite remaining permanently active at the start of the next turn.
Fixed HP prediction disappearing when selecting a target for Pleasure in Pain.
Blinkblade
Fixed Precision Timing incorrectly displaying a Move enhancement on its bottom action.
Fixed edge cases where eliminated monsters copied by Fractured Timeline could prevent quest completion.
Fixed Kinetic Transfer gaining an unintended +3 Push range when item abilities were added with Poison to the top action in Fast Mode.
Fixed a stuck where expending the final charge of Breakneck Speed during a three-card turn could leave the third card unusable.
Fixed Reverse the Flow not applying Fast Mode bonuses when Move abilities were performed as attacks.
Corrected the maximum enhancement count on Rushed to the End.
Astral
Fixed Veil of Protection incorrectly healing and removing negative conditions.
Fixed Gale Barrage bottom action only applies its effect to the first attack.
Fist
Fixed One with the Mountain preventing card recovery at the end of the round if the challenge Glittering Distraction was active.
Boneshaper
Fixed Bone Dagger triggering even if the Boneshaper was defeated before the designated enemy died.
Geminate
Fixed Thresh and Flail not functioning correctly while Light was infused.
Prism
Fixed Disassemble applying debuffs when the first part of the bottom action was skipped.
Drill
Fixed Ancient Drill increasing Pressure without destroying an obstacle.
Snowflake
Fixed an interaction between Gathering Force and Dancing Slippers that prevented movement.
Kelp
Fixed Kelp receiving attacks while Invisible.
Item Fixes
Fixed Translocation Rod incorrectly allowing obstacles to be selected for teleportation.
Fixed Orchid Wand being unusable.
Quest Fixes
Quest 30 – War of the Spire
Improved performance in situations where all crystals and enemies remained active.
Quest 49 – Beneath Sea and Stone
Fixed escaped Bathysphere continuing to occupy hexes.
Fixed Air Pockets not refilling Oxygen when entered via forced movement or teleportation.
Quest 55 – Change of Heart
Fixed attack modifiers that apply negative conditions not functioning correctly.
Added an optional new quest rule. Heroes will get rewarded with additional gold for each enemy Algox that survives by the end of the quest.
Quest 66 - Elemental Cores
Implemented updated special quest rules. Heroes will receive additional movement while carrying an Elemental Core. This change only affects parties of 2 or 3 heroes.
Quest 70 – The True Oak
Fixed Initiative 01 interaction involving the True Oak. Monsters will now properly focus it.
Quest 72 – A Giant Block of Ice
Fixed Ice Block moving an incorrect number of hexes in 3- and 4-player parties.
Quest 77 – The Fish King's Ascension
Fixed a softlock that could occur if a demon was damaged before all players completed the dialogue sequence.
Quest 79 - Relic
Improved sled behavior and interactions. Removed health bar and added damage predictability on traveled hexes.
Quest 91 – Shoreline Scramble
Fixed newly revealed enemies failing to act during the round they appeared.
Quest 118 – Lurker Necromancy
Fixed an issue where looting with pet Piranha Pig could not be used to steal the amulets
Fixed missing quest rewards after completion.
Fixed missing skeleton models when reopening doors after using Undo Action.
Gameplay Improvements
Quests will now properly display all monsters, allies and bosses when inspecting on the world map.
Fixed Personal Quest progress not appearing on the Debriefing screen after completing relevant quests.
Improved handling of transported heroes for the Combustible challenge.
Fixed Wealth Favor costing 1 Favor Point instead of the intended 2.
Fixed enhancement UI highlights for cards with multiple enhancement slots.
Fixed changed events becoming unread after loading a saved game during the outpost phase.
Visual & Audio
Fixed Wind Demon geometry issues.
Updated recently added or missing event audio files.
Other
Issues reporting tool can again be used to report problems within the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
