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Steam News1 June 202625d ago

Patch Notes 0.31582

Features Traveling Merchant Rework - The Traveling Merchant will now appear as a separate interactable button on the quick access bar during the Outpost phase. Each hero can buy up to 1 item per visit of the merchant.

Full notes

Full Frosthaven update

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What changed

55 fixes3 additions6 changes0 removals
  • UI and audio
  • Gameplay
  • Fixes
  • Balance
  • Events
  • Performance
changedFeaturesTraveling Merchant Rework - The Traveling Merchant will now appear as a separate interactable button on the quick access bar during the Outpost phase. Each hero can buy up to 1 item per visit of the merchant. The Merchant will no longer sell any resources.
addedFeaturesEnabled Quest 111 Ice Cave - digital redesign done on the final phase of the quest.
fixedHero FixesShackles
fixedHero FixesFixed a softlock that could occur when Blood Ritual granted negative conditions through abilities targeting both allies and enemies.
fixedHero FixesFixed Chained by Spite remaining permanently active at the start of the next turn.
fixedHero FixesFixed HP prediction disappearing when selecting a target for Pleasure in Pain.

Features

  • Traveling Merchant Rework - The Traveling Merchant will now appear as a separate interactable button on the quick access bar during the Outpost phase. Each hero can buy up to 1 item per visit of the merchant. The Merchant will no longer sell any resources.

  • Enabled Quest 111 Ice Cave - digital redesign done on the final phase of the quest.

Hero Fixes

Shackles

  • Fixed a softlock that could occur when Blood Ritual granted negative conditions through abilities targeting both allies and enemies.

  • Fixed Chained by Spite remaining permanently active at the start of the next turn.

  • Fixed HP prediction disappearing when selecting a target for Pleasure in Pain.

Blinkblade

  • Fixed Precision Timing incorrectly displaying a Move enhancement on its bottom action.

  • Fixed edge cases where eliminated monsters copied by Fractured Timeline could prevent quest completion.

  • Fixed Kinetic Transfer gaining an unintended +3 Push range when item abilities were added with Poison to the top action in Fast Mode.

  • Fixed a stuck where expending the final charge of Breakneck Speed during a three-card turn could leave the third card unusable.

  • Fixed Reverse the Flow not applying Fast Mode bonuses when Move abilities were performed as attacks.

  • Corrected the maximum enhancement count on Rushed to the End.

Astral

  • Fixed Veil of Protection incorrectly healing and removing negative conditions.

  • Fixed Gale Barrage bottom action only applies its effect to the first attack.

Fist

  • Fixed One with the Mountain preventing card recovery at the end of the round if the challenge Glittering Distraction was active.

Boneshaper

  • Fixed Bone Dagger triggering even if the Boneshaper was defeated before the designated enemy died.

Geminate

  • Fixed Thresh and Flail not functioning correctly while Light was infused.

Prism

  • Fixed Disassemble applying debuffs when the first part of the bottom action was skipped.

Drill

  • Fixed Ancient Drill increasing Pressure without destroying an obstacle.

Snowflake

  • Fixed an interaction between Gathering Force and Dancing Slippers that prevented movement.

Kelp

  • Fixed Kelp receiving attacks while Invisible.

Item Fixes

  • Fixed Translocation Rod incorrectly allowing obstacles to be selected for teleportation.

  • Fixed Orchid Wand being unusable.

Quest Fixes

Quest 30 – War of the Spire

  • Improved performance in situations where all crystals and enemies remained active.

Quest 49 – Beneath Sea and Stone

  • Fixed escaped Bathysphere continuing to occupy hexes.

  • Fixed Air Pockets not refilling Oxygen when entered via forced movement or teleportation.

Quest 55 – Change of Heart

  • Fixed attack modifiers that apply negative conditions not functioning correctly.

  • Added an optional new quest rule. Heroes will get rewarded with additional gold for each enemy Algox that survives by the end of the quest.

Quest 66 - Elemental Cores

  • Implemented updated special quest rules. Heroes will receive additional movement while carrying an Elemental Core. This change only affects parties of 2 or 3 heroes.

Quest 70 – The True Oak

  • Fixed Initiative 01 interaction involving the True Oak. Monsters will now properly focus it.

Quest 72 – A Giant Block of Ice

  • Fixed Ice Block moving an incorrect number of hexes in 3- and 4-player parties.

Quest 77 – The Fish King's Ascension

  • Fixed a softlock that could occur if a demon was damaged before all players completed the dialogue sequence.

Quest 79 - Relic

  • Improved sled behavior and interactions. Removed health bar and added damage predictability on traveled hexes.

Quest 91 – Shoreline Scramble

  • Fixed newly revealed enemies failing to act during the round they appeared.

Quest 118 – Lurker Necromancy

  • Fixed an issue where looting with pet Piranha Pig could not be used to steal the amulets

  • Fixed missing quest rewards after completion.

  • Fixed missing skeleton models when reopening doors after using Undo Action.

Gameplay Improvements

  • Quests will now properly display all monsters, allies and bosses when inspecting on the world map.

  • Fixed Personal Quest progress not appearing on the Debriefing screen after completing relevant quests.

  • Improved handling of transported heroes for the Combustible challenge.

  • Fixed Wealth Favor costing 1 Favor Point instead of the intended 2.

  • Fixed enhancement UI highlights for cards with multiple enhancement slots.

  • Fixed changed events becoming unread after loading a saved game during the outpost phase.

Visual & Audio

  • Fixed Wind Demon geometry issues.

  • Updated recently added or missing event audio files.

Other

  • Issues reporting tool can again be used to report problems within the game.

Source

Steam News / 1 June 2026

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