Full notes
Full Frosthaven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
- Fixes
- Maps
- Performance
- Gameplay
Features
We are releasing the new network backend, previously tested on network-test
Added a range and damage display for retaliate to the UI.
Major Fixes
Fixed Multiplayer issues with the Undo action.
Fixed an issue with the Meteor card “Eruption” that was causing an error when skipped.
Fixed an issue that was blocking you from performing any actions in the outpost.
Fixed some Multiplayer desyncs.
Fixed an error that was showing up after the astral “once per battle infusion” triggers.
Game no longer gets stuck when trying to place hazardous terrain over the limit with Meteor.
Fixed an issue causing the game to get stuck when Shackles uses Mirrored Knife when having “Delayed Malady”.
Fixed an error that was occurring when the shackles summon “Flesh Bomb” dies by the Elder Ooze in Quest 84 “Here There Be Oozes”.
Game no longer crashes when moving an enemy with “Enticing Breeze” bottom action in quest 30 “War of the Spire B”.
Game no longer gets stuck in quest 27 “Depths of Delirium” when a Deep Terror exhausts a player forcing a card banishment.
Fixed an issue when using Lightning eel together with The Blinkblade card top action of “Power Leak”.
Game no longer gets stuck when a character gets exhausted while Tome of Conflict is active.
Minor fixes
In quest 31 “Cracking tunnel” there is no longer a possibility for a summon to spawn in the first room, after you escaped into the second one.
Enhancements now have their correct cost if the ability you are enhancing is persistent.
Using “Nimble Legguards” on a pattern attack now correctly calculates the damage and displays correct modifiers.
Summer Road event 42 no longer has the chance of giving you pets that it shouldn’t at this point.
Meteor card “Under Pressure” now correctly counts inward facing corners as walls.
Traps can be correctly placed and reallocated to empty hexes in quest 108 “Lustrous Pit”.
The pet “Piranha Pig” now correctly gives loot ability with range 1.
The top action of the Astral card “Gemstone Resonance” now correctly counts towards “Apex of Infusions” mastery.
Ice Shiv effect now correctly only resolves on the turn you play it.
Fixed an issue with the “Light-footed” perk menu showing up twice after stepping on a trap, from the pressure plate hex in Quest “Haunted Vault”.
Fixed an issue that was breaking the game on quest 28 “Summit Meeting” if you have the “Toxic Termination” challenge.
In Quest 58 “Orphan's core” The Orphan receives damage only once after the Hulking Pillar is killed.
In Quest 118 “Lurker Necromancy” characters' turn is no longer skipped if it is right after a living skeleton's turn.
Retaliate now triggers after all push/pull abilities resolve.
Characters and creatures with on death abilities no longer trigger retaliate on the attack that they will die to.
Challenge “Alternate Tactics” now works as intended.
Snowflake card “Blinding Flurries” now correctly applies muddle to all revealed enemies, and not all revealed enemies by the Snowflake.
In quest “Here There Be Oozes” The Elder Ooze now correctly leaves a slime on the hex it exits, even if it is occupied by a different ooze.
The Prism now consumes and applies a slime on itself after performing Transfer and teleporting to a hex with a slime in quest 84 “Here There Be Oozes”.
In Quest 17 “Haunted Vault” the last room can no longer be opened with less than the needed amount of characters.
Tome of Elements now infuses all elements correctly.
Bottom action of the Shackles card “Delayed Malady” no longer gives all attacks disadvantage if you have the muddle negative condition.
Ancient Artillery can no longer push a party member into a non-enterable hex.
Fixed the icons of the Level 3 Stables building.
Fixed a visual issue with strings showing up instead of text.
Boneshaper summons now correctly get absorbed into the Bone Horde from the top action of “Endless Numbers” if they end their turn on the same hex it is in.
Advantage now correctly nullifies disadvantage during Outpost attacks.
Escape Hexes in Quest 28 “Summit Meeting” now become available after fully completing the requirements.
The Astral card “Imbue With Life” top action, now correctly reapplies disarm to Astral even when shackles absorbs it.
Boneshaper summons can now loot Soil samples with the card “Eternal Torment” in Quest 69 “Sacred Soil”.
Blinkblade cards now work correctly together with Banner of Strength.
Killing a monster with an Amulet of Reanimation in Quest 118 “Lurker Necromancy” now correctly drops the amulet in the hex the monster was occupying.
Fixed overlapping and wrong type of enhancements on the Geminate card “Locust Host”.
Quest 31 “Cracking Tunnel” end of turn damage special rule, no longer triggers every time you enter a new room.
LoS calculation now functions as intended on levels with elevated ground.
Movement now correctly stops when entering a trap or hazardous terrain in quest 108 “Lustrous Pit”.
Fixed the localization of the confirm button in the crafting building and the submit button in the “Save Game” screen.
Fixed the localization of the Codex header.
Fixed the localization of the confirm button in the Hero Perks screen.
Fixed the localization of the inspiration reward text in the rewards section at the end of a quest.
Fixed the localization of the Reset Tutorial Tips button in the Gameplay Options menu.
Players can now correctly interact with the altar and move to the spirit plane in quest 38 “The Way Forward”.
In quest 110 “Guardian’s temple”. The altar can no longer be targeted by attacks.
In quest 58 “Orphan's Core” when the hulking pillar is destroyed, the special rules correctly update and the door opens as intended.
Fixed a visual bug with the Snowflake card “Whipping Gale”.
Source
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