Full notes
Full Frosthaven update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
Major Fixes
Game no longer crashes when you use items that adjust initiative.
Game no longer hangs when you long rest after using Blood Ritual with Shackles.
Fixed game crashes related to using certain Items.
Fixed different issues with the Drill card “Unstable Core” top and bottom action.
Game no longer gets stuck when A Deathwalker moves through an Ice Wraith with the bottom action of “Black Lance”.
Challenges no longer get duplicated when you load a save from Update 1 in Update 2.
Errors no longer occur when right clicking when on the puzzle book tab.
Game no longer gets stuck when trying to open the door in quest 17 “Haunted Vault”.
Fixed different Multiplayer desyncs.
Game no longer gets stuck when players are forcibly moved to a chaos beam while having immobilize in quest 34 “Top of the Spire”.
Minor Fixes
Fixed enhancements for ward and regenerate not showing up when upgrading a card.
Meteor card “Quenched Rage” bottom action now correctly consumes uses and stop giving -1 to attacks after the 4th one.
The Astral card “Desperate Throw” top action is now correctly treated as a melee attack.
Fixed a visual issue with the pressure plate in quest 107 “My Private Empire”.
Fixed an error with the Bannerspear card “Rallying cry” bottom action.
Fixed an issue where in quest 93 “Midnight Brawl” one extra Algox Guard was spawning for a party of 2.
The Special rules of quest 46 “Dead Pass” are now only visible if the Characters meet the specific conditions.
The bottom action of the Astral card “Gemstone Resonance” no longer counts towards the “Apex of Infusions” mastery.
Removed some placeholder images on the inspection screen.
In quest 82 “Expedition North” removing snow piles now correctly costs movement.
Deadly Mixture can now again be created with any valid combination of herbs.
Added the innate curse ability of forest imps level 2 and higher.
Ruined machines when using “Self-Destruct” no longer deal damage at a range of 2 hexes.
The ability of the action card of the Algox Emissaries in quest 38 “The Way Forward” is now correctly displayed.
Fixed a visual issue with the Drifter card “Use every Part”.
Snowflake card “Whipping Gale” now correctly does not give muddle.
Loading a save in Quest31 “Cracking Tunnel” no longer duplicates the enemies.
Fixed a visual issue when browsing the character cards.
You can no longer gain a bonus without losing one of your bonuses on the Drifter cards “Fortitude”, “Break Through” and “Inevitable Conclusion”.
Bottom action of Blinkblade card “Double Time” now correctly works in quest 94 “A Grand View”.
You can no longer use bottom action of the Bannerspear card “Regroup” on allied special rule obstacles.
Teleport +1 enhancement now works correctly on “Breakneck Speed” and “Fractured Timeline”.
In quest 16 “Derelict Elevator” enemies are now unable to spawn in non-enterable hexes.
Fixed an issue with the Meteor card “Quenched Rage” where if an enemy would die of being pushed into a certain hex, the push would not execute fully.
Astral card “Battle Prowess” now correctly gives the buff without indicated range and the attack is correctly a range 1 melee attack.
Astral card “Torrential Cleave” no longer lets you give immobilize to allies.
Astral card “Desperate Throw” bottom action now autoselects your loot and loots all lootbags in range as intended.
Game no longer lags when you are enhancing cards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
