In this update2
Full notes
Full Frosthaven update
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What changed
- Fixes
- Performance
- Gameplay
- Server
- Events
- Balance
Frosthaven changes
Major Fixes
Fixed a number of Multiplayer desyncs.
Fixed desyncs connected to the undo feature.
Quest 19 “Skyhall” no longer crashes when started.
Quest 90 “Frozen Treasure” no longer shows an error on round end when one of the characters dies.
Moving an enemy onto a hazardous terrain in Multiplayer while a persistent bonus from the Meteor card “Return to the source” is active, no longer softlocks the game.
No softlocks appear in Quest 10”Crystal Enclosure” when trying to teleport or use a movement ability to the next room.
No errors occur anymore when playing with the challenge “Sleep Thrashing”.
Fixed a Multiplayer game crash on Quest 82 “Expedition North”.
In Quest 33 “Thawed Wood” the game no longer crashes when attempting to place a trap between a monster and an activated rune.
If the Flesh Bomb dies from platform damage in Quest 16 “Derelict Elevator”, while another unit receives damage from it, the game no longer gets softlocked.
Using an infusion as Astral as the third card, no longer shows an error.
Using the Coral card “Rising Flood” to relocate water tiles in Quest 73 “Floatsam” no longer displays an error.
No Softlocks occur in Multiplayer on Quest 1 “ A Town in Flames” when one of the players disconnects.
The Astral card “Gale Barrage”, combined with Ember Energy Source, no longer gives infinite attacks.
The Game no longer displays an error when using a detonator Item when Bone Horde dies.
Fixed an error connected to the bottom action of the Boneshaper card “Critical Failure”.
In Multiplayer in Quest 82 “Expedition North”, using the Fist card “Cold Boulder” to search the Snow Pile as the Client, no longer softlocks the game.
The Prism card Reassemble no longer causes a softlock.
Minor Fixes
The Drill character can no longer destroy the Control Columns in Quest 94 “A Grand View” with its abilities.
In Quest 65 “A Strong Foundation” monsters can no longer perform push 2 instead of push 1.
In Quest 76 “Apotheosis”, the 2 hex obstacle now correctly increases the damage for the bottom action of the Meteor card “Hardened Spike”.
Fixed an issue in Quest 71 “Invasion of the Docks” connected to the movement of the Artificer.
In Quest 9 “Glowing Catacombs” the Ooze health points are now displayed identically on the health bar and on the Quest information.
The Orphan can now be selected when using Translocation Rod in Quest 59 “Automaton Uprising”.
The camera in Multiplayer is no longer centered and locked on the highest initiative player when performing a Pet ability.
In Quest 84 “Here There Be Oozes” when using the challenge “Hardy Stock” oozes spawned by other oozes now don’t have their HP risen by the challenge.
Triggering the bottom action of the Trap card “Persistent Pitfalls” by pulling an enemy into a trap, no longer skips the remaining hexes of the push ability.
Circlet of Eyes now correctly adds additional targets when the Prism modes “Aimed Assault” and “Rapid Fire” are active.
When Blinkblade is slow and uses either “Boots of Speed” or “Boots of Quickness” now the calculation of the initiative is correct.
Fixed a visual issue with the Personal Quest “The Fish King’s Ascension”.
Meteor is no longer incorrectly requested to remove one of his Hazardous terrain tiles from the first room in Quest 10 “Crystal Enclosure”.
Trap can now relocate traps while standing directly on them.
Fixed a visual issue with the Fist character in character selection events.
In Quest 72 “A Giant Block of Ice” the Ice Block was incorrectly getting push 1 in the opposite direction instead of a move 1 in any direction.
Warden Robes no longer stays active indefinitely, after being used once.
Monsters that move with jump now consider trap tiles and hazardous terrain and evade stepping on them on their last movement point.
Monsters now keep prioritizing safe paths even when moving through doors.
Players now correctly drop only one elemental core in Quest 66 “Elemental Cores”.
Monsters in Quest 13 “Frozen Fjord” now correctly attack the Quest only if they have no other options at all.
Armor of Empathy is now correctly lost if its taken when getting attacked by the boss enemy in Quest 84 “Here There Be Oozes”.
In Quest 72 “A Giant Block Of Ice” the Trap card “Path of Pain” no longer adds push to the Ice Block for every trap the block goes through.
In Quest 49 “Beneath Sea and Stone”, moving a bathysphere via the bottom action of the Drill card “Rocket Boots” with pressure level set to Over, no longer results in multiple instances of Self Damage.
In Quest 118 “Lurker Necromancy” you can now loot amulets through the piranha pig pet ability.
Players no longer take damage when healing through damage dealt and triggering the special rules for Quest 90 “Frozen Treasure”.
You can now create characters with the same name as a different class.
In Quest 72 “A Giant Block Of Ice” the push ability can now be used even if the Ice Block is in front of the doors.
Piranha Pigs can no longer accidentally attack their ally Abael Herders.
When Kelp is invisible, and uses parrying gauntlet, it still cannot be targeted.
The battle goal “Weakling” now works as intended.
Boneshaper summons now use Glancing Potion when rolling a curse modifier.
Source
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