Repeated intro
What changed
0 fixes2 additions0 changes0 removals
addedTime for a new build!
addedI have decided to go with a new direction with the game, as the other version was maybe a bit too ambitious. So ive decided to make the game into a crafting RPG / shop sim game. So instead of being open world, now instead you play as a craftsman in a town and sell items to its villagers. Theres still an NPC management aspect, as you are going to need help with automation and selling items later on, ive just reduced the scope a bit. Also decided to focus a bit more on world building and story, so now there is an actual questline, instead of the quest being a todo list / chore (runescape as some has pointed out. nothing bad against runescape, its just grindy). The main aspect of the game will be focused on crafting, automation, hiring villagers and selling, upgrading and buying new items / properties to help you expand.
Frontier Forge changes
addedTime for a new build!
addedI have decided to go with a new direction with the game, as the other version was maybe a bit too ambitious. So ive decided to make the game into a crafting RPG / shop sim game. So instead of being open world, now instead you play as a craftsman in a town and sell items to its villagers. Theres still an NPC management aspect, as you are going to need help with automation and selling items later on, ive just reduced the scope a bit. Also decided to focus a bit more on world building and story, so now there is an actual questline, instead of the quest being a todo list / chore (runescape as some has pointed out. nothing bad against runescape, its just grindy). The main aspect of the game will be focused on crafting, automation, hiring villagers and selling, upgrading and buying new items / properties to help you expand.
Time for a new build!
I have decided to go with a new direction with the game, as the other version was maybe a bit too ambitious. So ive decided to make the game into a crafting RPG / shop sim game. So instead of being open world, now instead you play as a craftsman in a town and sell items to its villagers. Theres still an NPC management aspect, as you are going to need help with automation and selling items later on, ive just reduced the scope a bit. Also decided to focus a bit more on world building and story, so now there is an actual questline, instead of the quest being a todo list / chore (runescape as some has pointed out. nothing bad against runescape, its just grindy). The main aspect of the game will be focused on crafting, automation, hiring villagers and selling, upgrading and buying new items / properties to help you expand.
Patch notes:
Since ive basically rebuilt the game, i cant list everything here.
so yea thats it from me for now.
have a nice day.