Full notes
Full Frontier Forge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
- Fixes
- UI and audio
time for new patch
this patch has mainly been focused on world updates and bug fixes.
Have also been working on adding modular building again, because its adds extra depth to the game.
Also added so it removes grass where you build, so theres no grass in your houses.
Added weapon draw and sheathe animation
More world updates:
Army of workers
Updating the run animation for the player.
https://clan.fastly.steamstatic.com/images/45319317/ac8684884dccfdf565c8ab574faa9d0233f16677.gif
Patch notes:
weapon draw / sheathe animation for player
add npc patrol points in town
setting up modular building system for floor, wall, corner piece, roof.
Added a blacksmith model
Added a woodchopper camp
Added a mining camp
Updated storage box model
Adjusting size of workers and bandits
Added a bed
Added cloth armor, head, chest, legs, gloves, boots
Added bronze armor, legs, gloves, boots, head
Added iron armor, chest, legs, head, gloves , boots
Added tools: hammer, pickaxe, axe
Added resources: wood sticks
Added resources: iron ore , copper ore, stone ores, tin ore
Added a resource for harvesting string for crafting
Adjusted the opening dialogue when approaching the town mayor.
Fixed a quest marker
Added so the town citizens will stop up and greet you
Added wood stumps when chopping a tree
Added falling logs when copping a tree
Added stairs
Set up town NPC pathing
Adjust the lighting and sun
Run a stress test for workers: can now run about 20 workers mostly without bugs.
Fixed a bug where bandits wouldnt stagger when you attacked them
Added sound when chopping tree
Source
Changelog.gg summarizes and formats this update. How we read updates.
