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Steam News30 December 20256mo ago

Update 1.4 (Beta)

Happy holidays! Epic and gaming holiday gang! Sorry for being out this past couple of weeks, the holidays been keeping me busy, but I'm mostly back now! New Feature Routes now no longer resets between saves!

In this update4

Full notes

Full From The Top update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition3 changes1 removal
  • Maps
  • UI and audio
  • Gameplay
  • Performance
  • Compatibility
fixedNew FeatureRoutes now no longer resets between saves! You remember back when we added the save system and there's that weird limitation of the map always being reset everytime and how it might end/ruin some runs? We fixed that now! Now the route no longer resets! It's actually not that hard to implement
addedNew FeatureSeedssssss As a bonus feature, we can now also do seeded runs! You can select and input seeds during character selection. And see what seed you're using in the option menu!
changedNew FeatureGive Up toggle! That Give up button is way too easy to press sometimes, so now there's a toggle to just turn it off! Never give up!
removedBug FixPortable repair now can no longer repair past 6 lives. Silly me, it was hard coded instead of following max life like everything else
changedBug FixStone should crash less? I think? We're still investigating how and why stone is crashing the game, I found a possible problem, but to this day it's still rather inconsistent
changedNew Public Beta BranchFor now, the update has been launched under the public beta branch. If no problem is found over the next couple of days, It'll be moved to the main branch. If you do find an bug, let me know on the discord server or steam community page, I'll try to get to it ASAP.

From The Top changes

fixedRoutes now no longer resets between saves! You remember back when we added the save system and there's that weird limitation of the map always being reset everytime and how it might end/ruin some runs? We fixed that now! Now the route no longer resets! It's actually not that hard to implement
addedSeedssssss As a bonus feature, we can now also do seeded runs! You can select and input seeds during character selection. And see what seed you're using in the option menu!
changedGive Up toggle! That Give up button is way too easy to press sometimes, so now there's a toggle to just turn it off! Never give up!
removedPortable repair now can no longer repair past 6 lives. Silly me, it was hard coded instead of following max life like everything else
changedStone should crash less? I think? We're still investigating how and why stone is crashing the game, I found a possible problem, but to this day it's still rather inconsistent

Happy holidays!

Epic and gaming holiday gang! Sorry for being out this past couple of weeks, the holidays been keeping me busy, but I'm mostly back now!

New Feature

  • Routes now no longer resets between saves!

    • You remember back when we added the save system and there's that weird limitation of the map always being reset everytime and how it might end/ruin some runs?

    • We fixed that now! Now the route no longer resets! It's actually not that hard to implement

  • Seedssssss

    • As a bonus feature, we can now also do seeded runs!

    • You can select and input seeds during character selection. And see what seed you're using in the option menu!

  • Mouse size toggle!

    • On smaller screen -particularly of the deck variety- it can be a bit hard to see the cursor, so now there's an option in the setting to make it really huge!

      • Will adjust the sizing, but tis handy!

  • Give Up toggle!

    • That Give up button is way too easy to press sometimes, so now there's a toggle to just turn it off! Never give up!

Bug Fix

  • Portable repair now can no longer repair past 6 lives.

    • Silly me, it was hard coded instead of following max life like everything else

  • Stone should crash less? I think?

    • We're still investigating how and why stone is crashing the game, I found a possible problem, but to this day it's still rather inconsistent

New Public Beta Branch

For now, the update has been launched under the public beta branch. If no problem is found over the next couple of days, It'll be moved to the main branch. If you do find an bug, let me know on the discord server or steam community page, I'll try to get to it ASAP.

Source

Steam News / 30 December 2025

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