Full notes
Full From The Top update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Gameplay
- Performance
New Feature
Routes now no longer resets between saves!
You remember back when we added the save system and there's that weird limitation of the map always being reset everytime and how it might end/ruin some runs?
We fixed that now! Now the route no longer resets! It's actually not that hard to implement
You're also limited to only the rooms in the path you've unlocked, so no more jumping between routes in the entire row!
Seedssssss
As a bonus feature, we can now also do seeded runs!
You can select and input seeds during character selection. And see what seed you're using in the option menu!
Mous size toggle!
On smaller screen -particularly of the deck variety- it can be a bit hard to see the cursor, so now there's an option in the setting to make it really huge!
Will adjust the sizing, but tis handy!
Give Up toggle!
That Give up button is way too easy to press sometimes, so now there's a toggle to just turn it off! Never give up!
Bug Fix
Portable repair now can no longer repair past 6 lives.
Silly me, it was hard coded instead of following max life like everything else
Stone should stop causing crashes. I think
After reading the logs from a fresh crash, I think I finally pin down the issue. Hopefully it's fixed now, Fingers crossed
Fusion top in your save file no longer get randomized! Rejoice!
Fun fact, it's not actually random, it's either Control Wheel DEF20, Guard Wheel DEF20, or Stone Wheel RGN5
If you're wondering how I was able to pin this down, it's because these are my own save file that I accidentally integrate into the game. The fix was to delete my save file from the game. OOps
Source
Changelog.gg summarizes and formats this update. How we read updates.
