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Steam News8 January 20265mo ago

Update 1.41

New Feature Routes now no longer resets between saves! You remember back when we added the save system and there's that weird limitation of the map always being reset everytime and how it might end/ruin some runs?

Full notes

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What changed

2 fixes1 addition1 change2 removals
  • Maps
  • UI and audio
  • Gameplay
  • Performance
fixedNew FeatureRoutes now no longer resets between saves! You remember back when we added the save system and there's that weird limitation of the map always being reset everytime and how it might end/ruin some runs? We fixed that now! Now the route no longer resets! It's actually not that hard to implement You're also limited to only the rooms in the path you've unlocked, so no more jumping between routes in the entire row!
addedNew FeatureSeedssssss As a bonus feature, we can now also do seeded runs! You can select and input seeds during character selection. And see what seed you're using in the option menu!
changedNew FeatureGive Up toggle! That Give up button is way too easy to press sometimes, so now there's a toggle to just turn it off! Never give up!
removedBug FixPortable repair now can no longer repair past 6 lives. Silly me, it was hard coded instead of following max life like everything else
fixedBug FixStone should stop causing crashes. I think After reading the logs from a fresh crash, I think I finally pin down the issue. Hopefully it's fixed now, Fingers crossed
removedBug FixFusion top in your save file no longer get randomized! Rejoice! Fun fact, it's not actually random, it's either Control Wheel DEF20, Guard Wheel DEF20, or Stone Wheel RGN5 If you're wondering how I was able to pin this down, it's because these are my own save file that I accidentally integrate into the game. The fix was to delete my save file from the game. OOps

New Feature

  • Routes now no longer resets between saves!

    • You remember back when we added the save system and there's that weird limitation of the map always being reset everytime and how it might end/ruin some runs?

    • We fixed that now! Now the route no longer resets! It's actually not that hard to implement

    • You're also limited to only the rooms in the path you've unlocked, so no more jumping between routes in the entire row!

  • Seedssssss

    • As a bonus feature, we can now also do seeded runs!

    • You can select and input seeds during character selection. And see what seed you're using in the option menu!

  • Mous size toggle!

    • On smaller screen -particularly of the deck variety- it can be a bit hard to see the cursor, so now there's an option in the setting to make it really huge!

      • Will adjust the sizing, but tis handy!

  • Give Up toggle!

    • That Give up button is way too easy to press sometimes, so now there's a toggle to just turn it off! Never give up!

Bug Fix

  • Portable repair now can no longer repair past 6 lives.

    • Silly me, it was hard coded instead of following max life like everything else

  • Stone should stop causing crashes. I think

    • After reading the logs from a fresh crash, I think I finally pin down the issue. Hopefully it's fixed now, Fingers crossed

  • Fusion top in your save file no longer get randomized! Rejoice!

    • Fun fact, it's not actually random, it's either Control Wheel DEF20, Guard Wheel DEF20, or Stone Wheel RGN5

    • If you're wondering how I was able to pin this down, it's because these are my own save file that I accidentally integrate into the game. The fix was to delete my save file from the game. OOps

Source

Steam News / 8 January 2026

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