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Steam News3 January 20266mo ago

Update 1.41 (Beta)

No new feature this time, just debugging some problems Bug Fix Player top now will restart the next round instead of just reducing life and keep going This was my attempt at fixing some other issue, but it ends up causi

In this update1

Full notes

Full From The Top update

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What changed

2 fixes1 addition0 changes1 removal
  • Gameplay
  • Performance
  • Fixes
addedNo new feature this time, just debugging some problems
fixedBug FixStone should stop causing crashes. I think After reading the logs from a fresh crash, I think I finally pin down the issue. Hopefully it's fixed now, Fingers crossed
removedBug FixFusion top in your save file no longer get randomized! Rejoice! Fun fact, it's not actually random, it's either Control Wheel DEF20, Guard Wheel DEF20, or Stone Wheel RGN5 If you're wondering how I was able to pin this down, it's because these are my own save file that I accidentally integrate into the game. The fix was to delete my save file from the game. OOps
fixedBug FixContinuing from a save now only unlocks the rooms in a row that was connected to your last finished room. I've fixed it in such a way, previous save file still works but you'd still have the entire row unlocked until you finish at least one room and do another save

From The Top changes

addedNo new feature this time, just debugging some problems
fixedStone should stop causing crashes. I think After reading the logs from a fresh crash, I think I finally pin down the issue. Hopefully it's fixed now, Fingers crossed
removedFusion top in your save file no longer get randomized! Rejoice! Fun fact, it's not actually random, it's either Control Wheel DEF20, Guard Wheel DEF20, or Stone Wheel RGN5 If you're wondering how I was able to pin this down, it's because these are my own save file that I accidentally integrate into the game. The fix was to delete my save file from the game. OOps
fixedContinuing from a save now only unlocks the rooms in a row that was connected to your last finished room. I've fixed it in such a way, previous save file still works but you'd still have the entire row unlocked until you finish at least one room and do another save

No new feature this time, just debugging some problems

Bug Fix

  • Player top now will restart the next round instead of just reducing life and keep going

    • This was my attempt at fixing some other issue, but it ends up causing a game breaking bug, oops

    • Thankfully it was caught before it got live, so Yippeeee

  • Stone should stop causing crashes. I think

    • After reading the logs from a fresh crash, I think I finally pin down the issue. Hopefully it's fixed now, Fingers crossed

  • Fusion top in your save file no longer get randomized! Rejoice!

    • Fun fact, it's not actually random, it's either Control Wheel DEF20, Guard Wheel DEF20, or Stone Wheel RGN5

    • If you're wondering how I was able to pin this down, it's because these are my own save file that I accidentally integrate into the game. The fix was to delete my save file from the game. OOps

  • Continuing from a save now only unlocks the rooms in a row that was connected to your last finished room.

    • I've fixed it in such a way, previous save file still works but you'd still have the entire row unlocked until you finish at least one room and do another save

Source

Steam News / 3 January 2026

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