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Steam News22 October 20258mo ago

Stable 4.2.8

Stable 4.2.8 Hello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly miss

In this update2

Full notes

Full From the Depths update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes2 additions1 change0 removals
  • UI and audio
  • Server
  • Gameplay
  • Fixes
addedStable 4.2.8Hello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly missile bread boards. Following that a new sail system is due in December/January. Thanks to everyone for helping report a lot of these bugs!
fixedFixesMultiplayer, Fixes for control surface synchronisation in multiplayer.
fixedFixesMultiplayer, Fixes for client/host aps shell editing in multiplayer.
fixedFixesMultiplayer, Build mode paint tool in multiplayer now syncs correctly when there are more than 2 players.
fixedFixesMultiplayer, Paint sprayer now syncs properly in multiplayer.
fixedFixesMultiplayer, Resource zone radius and growth rate is now properly synced in multiplayer.

From the Depths changes

addedHello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly missile bread boards. Following that a new sail system is due in December/January. Thanks to everyone for helping report a lot of these bugs!
fixedMultiplayer, Fixes for control surface synchronisation in multiplayer.
fixedMultiplayer, Fixes for client/host aps shell editing in multiplayer.
fixedMultiplayer, Build mode paint tool in multiplayer now syncs correctly when there are more than 2 players.
fixedMultiplayer, Paint sprayer now syncs properly in multiplayer.

Stable 4.2.8

Hello all, update with mainly multiplayer fixes. Setting this live so people can benefit from it before I undertake more extensive testing a major breadboard UI and component update as well as possibly missile bread boards. Following that a new sail system is due in December/January. Thanks to everyone for helping report a lot of these bugs!

Fixes

Multiplayer, Fixes for control surface synchronisation in multiplayer.

Multiplayer, Fixes for client/host aps shell editing in multiplayer.

Multiplayer, Build mode paint tool in multiplayer now syncs correctly when there are more than 2 players.

Multiplayer, Paint sprayer now syncs properly in multiplayer.

Multiplayer, Resource zone radius and growth rate is now properly synced in multiplayer.

Multiplayer, Weapon status returns are now sent from the server to the client machines.

Multiplayer, Drive syncing between players in multiplayer is more accurate.

Multiplayer, Changing a colour palette in multiplayer now works between clients.

World editor, Banned blocks cannot be bypassed by using the hotbar.

Steam Jet, UI now shows actual capped thrust instead of the theoretical thrust.

APS, Fix for APS colour picker blue values not saving properly. You might see slight variations in alpha due to this but it will be very, very small.

Missiles, Fix for missile initialise smoke cutting out if a short range thruster with a low cut off is used.

Fuel Engine, Fixes for fuel engine exhaust error handling and threading.

LWC, Turrets send aim and fire commands to child turrets and so all turrets and weapons in a hierarchy can now be controlled by one LWC.(This may impact edge cases but those would've been working via a bug.)

Breadboard, AI breadboards are now properly assigned an ID so that variable reader/writer in 'Breadboard mode' writes/reads exclusively to/from the correct AI breadboard.

Breadboard, Double to Long conversion was broken in the breadboard, fixed now.

Changes

Jet and missile colour pickers can go to 0.02 alpha and don't disable the toggle.

Jet/Missile smoke, Black smoke should now be possible.

Source

Steam News / 22 October 2025

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