In this update15
Full notes
Full From Glory To Goo update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Performance
- Fixes
From Glory To Goo changes
0.3 is now available on a testing branch. It is still in development and I expect it to remain on this branch for a few weeks so it can be adjusted based on feedback. There are also still some bugs, missing content, and placeholder art/writing.
I strongly suggest backing up your currentGame.es3 file, as updates may corrupt your current unlocks. This update is also not backwards compatible currently if you want to roll back to 0.2.3. File path: C:\\Users\\%USERPROFILE%\\AppData\\LocalLow\\Stratagem Blue\\From Glory To Goo\\gameStats.
Testing Branch Info
Branch Name: 03opentesting
Access Code: BackupAndBugs
Right Click "From Glory To Goo" in your Steam library -> Go to Properties ->Game Versions and Betas -> Enter "BackupAndBugs" click Check Code and then select 03opentesting.
Note: This is not the default testing branch. I will also move 0.3 to that branch in a couple of days.
I generally try to release updates to this branch every 1-2 days. So please provide feedback and suggestions.
A huge thanks to everyone who has already been providing feedback on Discord and the Steam forums.
0.3 Testing Branch (Content Update #9)
The Campaign (Chapter 1)
Chapter 1 currently contains 7 missions, along with some additional defensive missions. Between missions there are also a variety of upgrades for buildings and units, ship customization and world map decisions/construction.
New Survival Map
Survey Site Tango - Battle against above-ground Goo structures that gradually spread across the map.
Sometimes larger Goo structures can appear in random Goo camps. This is still a work in progress.
Captains
Each captain now has their own unique mecha. In the campaign, they also have their own stats and equipment slot loadouts. I might carry these stats and slots over to survival mode based on feedback.
- WarlordAdded 8 new units. Excluding the medic, these can be accessed by upgrading his units from veterancy level 2.
Physicist: Gained a teleportation building.
Mutant: Gained a short-to-medium-range support walker that can shoot (slap) down projectiles.
Hacker: Gained a building that allows construction and power connection separate from your landing pad. It can also move.
- AdmiralAdded +10% unit speed to his starting perks.
Rebalanced many captain weapons.
Custom captains have gained the ability to add alternative units and lvl 5 captain skills
QoL
Added the ability to copy groups of selected buildings and place them in the same layout somewhere else.
Added the ability to queue infinite recruitment by right-clicking the relevant unit button.
Added the ability to automatically garrison recruited units from recruitment buildings.
You can now click the unit counter to select a unit type.
Clicking neutral camps in the GUI will now take you to their primary structure.
You can now build connectors over ore
Ship
Loss of power now reduces crew efficiency.
If engine thrust is in the green, your ship will now automatically try to board wrecks for extra resources.
Many ship module costs have been rebalanced.
Operations
In Colonization operations, you can add modules to your ship after the first mission.
Construction points are earned from ship nodes, and after winning a level, a percentage of the cost of all modules on your ship is refunded.
Robots General
The upkeep system is now staggered within the same cycle.
Other
Tweaked resource mining rates.
Added more world decorations.
There are now 5 difficulties. The second difficulty, Pioneer, is new. I’ve rebalanced things a bit so the curve is smoother.
Increased the biomass earned in each game.
Armour penetration now affects turrets.
Stratagems
Diamond Drills now provide water from mountains and increased water from both types of accessible terrain.
Building health/cost stratagem has been buffed.
Added some additional perks to operations
I still need to add a stratagem for the new map, and some more campaign content may also be added as stratagems and to operation mode.
Balance
Some minor changes may be missing from these notes
General
Power tick was reduced from 4 to 3.33 times per second. This should mainly be felt through increased energy drain while towers are shooting.
The power cost of some towers per shot was increased
Increased the damage reduction provided by heavy armour.
Burlox cost reduced from 80/2 -> 80/0
The Sludge now increases health instead of armour
It's now easier for ship gatling gun bullets to be shot down
Human
Biodome cost reduced 150/8 -> 120/6
Batteries power storage increased significantly 250 -> 2500
Machine Gunner now applies slow
Machine Gunner removed 2 armour reduction
Machine Gunner damage reduced from 5 -> 4
Machine Gunner attack time changed from 0.15 -> 0.135
Deployable Turret range increased from 1.3 -> 1.5
Grenadier attack time increased from 4.5 -> 6
Grenadier grenades in volley increased by 1
Robots
Tacti Droid range increased from 1.5 to 2
Tacti Droid cost increased from 80/4/1 -> 90/5/1
Aidroid range increased from 1.5 -> 2
Sparklock attack time increased from 2 -> 2.5
The increased damage-on-target buff now stacks (the barge was rebalanced slightly because of this).
Strike Barge damage reduced from 8 -> 7
Sky Shredder has improved anti projectile capabilities
Other
Resource gain now displays as a decimal.
4x3 control grid
Control keys over buttons (not fully implemented yet).
Added FPS limit and VSync settings.
Increased the amount of building stats shown in the GUI
Numbers in tooltip descriptions are now highlighted
Bug Fixes (Abridged)
Some minor fixes may be missing from these notes
Fixed incorrect veterancy stat gain on load if you have the Admiral's "Starts at level 2" perk
Fixed forcefields not gaining raised platform health if they are upgraded from walls while on a raised platform
Fixed Skygarden's using an incorrect amount of water if upgraded from Biodomes while under the influence of Life Support
Fixed the level 2 and level 3 rocketoid animations
Fixed inconsistent status effect durations
Map Editor
I don't suggest using the 0.3 Map Editor quite yet, as it still needs improvements to the wave and trigger GUI
Added map triggers in the editor.
Wave size can now be separated by difficulty
Added decoration placement.
Added an indicator for the world position and grid of your cursor
Modding
You can now adjust the pixel size of custom unit sprites, allowing for more detailed sprites. In the folder where you would normally place the "idle" state folders, create a size.txt file and in it enter the % adjustment where 0.1 is 10% and 1 is 100% etc.
Source
Changelog.gg summarizes and formats this update. How we read updates.
