In this update2
Full notes
Full From Glory To Goo update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Everyone,
What changed
- Fixes
- Maps
- Gameplay
- Performance
From Glory To Goo changes
This update contains bug fixes including some reported by the community. Let me know on Discord or the Steam forums if you encounter any bugs or have suggestions.
This will probably be the final 0.2.2 update. As 0.2.3 will be moving to the closed testing branch this weekend and then to the open testing branch soon after that.
Bug Fixes
Fixed plasma turret animation breaking if trying to target enemies out of range
Fixed an edge case where attack ground commands could break save files
Fixed biomes not averaging out their effort contribution when switched on and off
Fixed tribe unit available count falling if trying to recruit without enough resources
Fixed a burrowing/invisible logic bug that could cause the status to not drop off
Removed the warning that unsaved data will be lost when exiting iron-sapien mode. "Saving" will appearing instead.
Fixed sometimes needing to click quit twice to quit in iron-sapien mode
Further increased the maximum cycles when continuing a normal game
Fixed being able to create infinite duplicates with the splitter if you're a custom captain and don't have Swarm Dislocation (Max is now 2 captains without additional perks)
Fixed garrisoned units increasing save file size significantly
Removed Swarm Collaboration from The Survivor
Fixed The Alternative's human units fighting map robots
Fixed the human's reactor not animating
Other
Reduced the weighting for Mining Hubs when power runs out and buildings are selected for shutdown.
Source
Changelog.gg summarizes and formats this update. How we read updates.
