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Full Frisia - Tales & Tides update
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What changed
- Events
- Gameplay
- UI and audio
Frisia - Tales & Tides changes
Hi everyone!
Happy to get back to you with another insight into the development process of Frisia! I am currently planning to release one of these devlogs regularly every two weeks!
So let’s get into it! Two weeks ago, I was part of the German Indie Showcase, a Stream-Event that featured many Indie-Games made in Germany, Austria and Switzerland! I am happy to see that apparently many people liked my new Trailer and wishlisted Frisia on Steam, and even better - played the demo!
After the showcase german streamer Tobinator played Frisia live on stream, which I was lucky enough to join in time and exchange some words via the chat! Tobi being one of the creators I watched during my youth, this was of course amazing to see!
At this point I would like to say welcome to everyone who is new here and discovered Frisia! I hope you follow along and become a part of the development and the "Frisia" community!
Now regarding the development: I have just released a small update for the demo, since some of you requested widescreen support. The previous version obstructed some UI-Windows, which made it impossible to play the game properly. These issues should be resolved for now and I will try to incorporate widescreen for the final version of the game and optimize it for a clean gameplay experience!
Special thanks to the players who pointed this out:)
And with that I wish you all a nice rest of the week! See you on the next devlog!
- Rouven
Also: Some north frisian cows for you guys to sweeten up this post...
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