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Steam News19 June 20251y ago

Devlog No 2 - Recap & Widescreen

Hi everyone! Happy to get back to you with another insight into the development process of Frisia! I am currently planning to release one of these devlogs regularly every two weeks! So let’s get into it!

In this update1

Full notes

Full Frisia - Tales & Tides update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Events
  • Gameplay
  • UI and audio
addedHi everyone!So let’s get into it! Two weeks ago, I was part of the German Indie Showcase, a Stream-Event that featured many Indie-Games made in Germany, Austria and Switzerland! I am happy to see that apparently many people liked my new Trailer and wishlisted Frisia on Steam, and even better - played the demo!
addedHi everyone!At this point I would like to say welcome to everyone who is new here and discovered Frisia! I hope you follow along and become a part of the development and the "Frisia" community!
fixedHi everyone!Now regarding the development: I have just released a small update for the demo, since some of you requested widescreen support . The previous version obstructed some UI-Windows, which made it impossible to play the game properly. These issues should be resolved for now and I will try to incorporate widescreen for the final version of the game and optimize it for a clean gameplay experience!

Frisia - Tales & Tides changes

addedSo let’s get into it! Two weeks ago, I was part of the German Indie Showcase, a Stream-Event that featured many Indie-Games made in Germany, Austria and Switzerland! I am happy to see that apparently many people liked my new Trailer and wishlisted Frisia on Steam, and even better - played the demo!
addedAt this point I would like to say welcome to everyone who is new here and discovered Frisia! I hope you follow along and become a part of the development and the "Frisia" community!
fixedNow regarding the development: I have just released a small update for the demo, since some of you requested widescreen support . The previous version obstructed some UI-Windows, which made it impossible to play the game properly. These issues should be resolved for now and I will try to incorporate widescreen for the final version of the game and optimize it for a clean gameplay experience!

Hi everyone!

Happy to get back to you with another insight into the development process of Frisia! I am currently planning to release one of these devlogs regularly every two weeks!

So let’s get into it! Two weeks ago, I was part of the German Indie Showcase, a Stream-Event that featured many Indie-Games made in Germany, Austria and Switzerland! I am happy to see that apparently many people liked my new Trailer and wishlisted Frisia on Steam, and even better - played the demo!

After the showcase german streamer Tobinator played Frisia live on stream, which I was lucky enough to join in time and exchange some words via the chat! Tobi being one of the creators I watched during my youth, this was of course amazing to see!

At this point I would like to say welcome to everyone who is new here and discovered Frisia! I hope you follow along and become a part of the development and the "Frisia" community!

Now regarding the development: I have just released a small update for the demo, since some of you requested widescreen support. The previous version obstructed some UI-Windows, which made it impossible to play the game properly. These issues should be resolved for now and I will try to incorporate widescreen for the final version of the game and optimize it for a clean gameplay experience!

Special thanks to the players who pointed this out:)

And with that I wish you all a nice rest of the week! See you on the next devlog!

- Rouven

Also: Some north frisian cows for you guys to sweeten up this post...

Source

Steam News / 19 June 2025

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