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Steam News5 June 20251y ago

Devlog No 1 - Frisia is back!

Hi everyone! It’s been a while since I posted an Update here, so there are lots of things to talk about!

In this update4

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Full Frisia - Tales & Tides update

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What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Balance
  • Performance
addedIt’s been a while since I posted an Update here, so there are lots of things to talk about! As I announced in my last post, I changed many things about the game loop of Frisia and I am happy to announce, that there has been some good progress! Some of the new features I am going to show you in the next Devlogs, today I will talk about the most exciting news!
changedAs some of you may have noticed: the name changed. No more cozy villages, Frisia embraces what it's really about: the tides and the epic (and maybe ssometimes still cozy) tales of Friesland!
addedFrisia x German Indie ShowcaseThe Stream will take place on Sunday, June 08th, at 6pm , so be sure to check out brand new footage of Frisia and many other awesome Indie Games!
changedFrisia at Gamescom CologneJust like last year, Frisia and myself will be present at this years Gamescom in Cologne! But this time for the whole duration and with my own game station at the Indie Arena Booth! If you're there, come by and say hello!
changedNew Feature: Better shipsBut now, lets talk Gameplay! One huge change from the current demo version to the final game will be that ships and islands have actual inventories and resource storages. So no global resources anymore. You now can dock your ship on an islands harbor and load and unload cargo. You then ship them to your desired location and can start building!
changedBetter ship visualsI have also upgraded the visuals of the ship, with moving sails. I found an amazing shader asset, that let's you control the rigging, sail furl and many more awesome things! I also updated the ship to a more historically accurate model, featuring a very commonly used ship type during the 18th century.

Frisia - Tales & Tides changes

addedIt’s been a while since I posted an Update here, so there are lots of things to talk about! As I announced in my last post, I changed many things about the game loop of Frisia and I am happy to announce, that there has been some good progress! Some of the new features I am going to show you in the next Devlogs, today I will talk about the most exciting news!
changedAs some of you may have noticed: the name changed. No more cozy villages, Frisia embraces what it's really about: the tides and the epic (and maybe ssometimes still cozy) tales of Friesland!
addedThe Stream will take place on Sunday, June 08th, at 6pm , so be sure to check out brand new footage of Frisia and many other awesome Indie Games!
changedJust like last year, Frisia and myself will be present at this years Gamescom in Cologne! But this time for the whole duration and with my own game station at the Indie Arena Booth! If you're there, come by and say hello!
changedBut now, lets talk Gameplay! One huge change from the current demo version to the final game will be that ships and islands have actual inventories and resource storages. So no global resources anymore. You now can dock your ship on an islands harbor and load and unload cargo. You then ship them to your desired location and can start building!

Hi everyone!

It’s been a while since I posted an Update here, so there are lots of things to talk about! As I announced in my last post, I changed many things about the game loop of Frisia and I am happy to announce, that there has been some good progress! Some of the new features I am going to show you in the next Devlogs, today I will talk about the most exciting news!

As some of you may have noticed: the name changed. No more cozy villages, Frisia embraces what it's really about: the tides and the epic (and maybe ssometimes still cozy) tales of Friesland!

Frisia x German Indie Showcase

The first announcement will be most interesting for everyone from Germany, because I will be part of this summers “Deutsche Indie Showcase”, which is hosted on the Twitch-Channel of “YouTube-Papa” Gronkh himself!

The Stream will take place on Sunday, June 08th, at 6pm, so be sure to check out brand new footage of Frisia and many other awesome Indie Games!

https://www.twitch.tv/gronkh

Frisia at Gamescom Cologne

Just like last year, Frisia and myself will be present at this years Gamescom in Cologne! But this time for the whole duration and with my own game station at the Indie Arena Booth! If you're there, come by and say hello!

August 20th - 24th 2025, Hall 10.2, Indie Arena Booth, Games made in Hamburg

New Feature: Better ships

But now, lets talk Gameplay! One huge change from the current demo version to the final game will be that ships and islands have actual inventories and resource storages. So no global resources anymore. You now can dock your ship on an islands harbor and load and unload cargo. You then ship them to your desired location and can start building!

Select your ship and right click on an harbor to dock your ship and be able to exchange cargo.

Better ship visuals

I have also upgraded the visuals of the ship, with moving sails. I found an amazing shader asset, that let's you control the rigging, sail furl and many more awesome things! I also updated the ship to a more historically accurate model, featuring a very commonly used ship type during the 18th century.

New ship model under full sails.

Your starter ship is a so called “Ewer”, a ship that was very typical for the waters and rivers of Friesland and northern Germany. Its shallow keel enables it to maneuver in shallow waters and allows it to fall dry during low tide without problems.

Ewer "Windsbraut" fallen dry in the northern frisian wadden sea.

There will be more info on ships, seafaring and trading in the near future! I'll also get back to you about when the next demo update releases! There are so many exciting things, that I can’t wait to share with you! Until then, let me know what you think and see you soon!

- Rouven

Source

Steam News / 5 June 2025

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