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Steam News6 July 20250y ago

Devlog No 03 - Weather & Fertilities

Hi everyone! It’s time for another devlog, showing of some of the features coming to Frisia! Let’s get started! Weather First of all some visual improvements to the atmosphere and the environment: different weathers!

In this update3

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Full Frisia - Tales & Tides update

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What changed

0 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Maps
changedWeatherFirst of all some visual improvements to the atmosphere and the environment: different weathers!
addedWeatherI will also add more Post-Processing Effects and tweak the shader for a more atmospheric look and a moody style in the future, but here are some WIP Screenshots of the current state!
changedFertilitiesNow let’s talk some gameplay! Previously islands were pretty much the same, it did not matter too much, where you built your farms, fishermen etc. The only exception were trees, which you could only find on a single island. With the addition of separate island inventories I will introduce special island fertilities. On some you may grow crops, while on others you have plentiful fishing grounds or mussel banks. You will have to prioritize which islands to settle on first to meet your currents villagers needs. This will open up the game for much more strategic play and planning, as well as giving you an extra reason to go out there and explore the map and settle on more islands!
addedFertilitiesI can’t wait to get the demo ready and see what you guys think of the new mechanics! Until then!

Frisia - Tales & Tides changes

  • Stormhero
changedFirst of all some visual improvements to the atmosphere and the environment: different weathers!
addedI will also add more Post-Processing Effects and tweak the shader for a more atmospheric look and a moody style in the future, but here are some WIP Screenshots of the current state!
changedNow let’s talk some gameplay! Previously islands were pretty much the same, it did not matter too much, where you built your farms, fishermen etc. The only exception were trees, which you could only find on a single island. With the addition of separate island inventories I will introduce special island fertilities. On some you may grow crops, while on others you have plentiful fishing grounds or mussel banks. You will have to prioritize which islands to settle on first to meet your currents villagers needs. This will open up the game for much more strategic play and planning, as well as giving you an extra reason to go out there and explore the map and settle on more islands!
addedI can’t wait to get the demo ready and see what you guys think of the new mechanics! Until then!

Hi everyone!

It’s time for another devlog, showing of some of the features coming to Frisia! Let’s get started!

Weather

First of all some visual improvements to the atmosphere and the environment: different weathers!

The north sea would not be the north sea if not for the ever changing weather. One time it was sunny and all of the sudden you got a serious storm at your hands. Currently there is a thunder storm, a cloudy overcast and a sunny atmosphere, with more different weathers on the way.

I will also add more Post-Processing Effects and tweak the shader for a more atmospheric look and a moody style in the future, but here are some WIP Screenshots of the current state!

The diverse atmospheres of the north sea coast!

Fertilities

Now let’s talk some gameplay! Previously islands were pretty much the same, it did not matter too much, where you built your farms, fishermen etc. The only exception were trees, which you could only find on a single island. With the addition of separate island inventories I will introduce special island fertilities. On some you may grow crops, while on others you have plentiful fishing grounds or mussel banks. You will have to prioritize which islands to settle on first to meet your currents villagers needs. This will open up the game for much more strategic play and planning, as well as giving you an extra reason to go out there and explore the map and settle on more islands!

Fertilities are unique to each island. You will have to look out for the islands with the feritilities you need to progress in the game.

I can’t wait to get the demo ready and see what you guys think of the new mechanics! Until then!

Cheers

- Rouven

Source

Steam News / 6 July 2025

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