Full notes
Full Friend or Foe update
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What changed
- Gameplay
- UI and audio
- Fixes
- Maps
- Balance
Friend or Foe changes
New
Added an option to swim faster by holding shift.
Changes
Adjusted the big campfire visuals.
Big campfire now requires 10 medium rocks instead of 16.
Improved loading screen time.
Added interact highlight to ladders.
Players now have to choose between going to the Main Menu or loading their last save point upon
Players no longer have to hit “Spacebar” to climb ladders.
Removed the UI that appears when looking at ladders.death.
Built stick ladders are now destroyed at loadup as they have been removed from the game.
Fixes
Fixed a bug where the player’s aim offset would get stuck if reloading while already having a loaded bow.
Fixed an animation bug that would appear while swimming and holding certain items.
Fixed a bug where the animal focus would make the AI slide-turn to face the player while idle.
Fixed a bug where animals would walk through each other.
Fixed a bug where animals would wobble walk left and right.
Fixed a bug where the player would have to press spacebar twice to dive.
Fixed a bug where ladder UI would not appear on built ladders.
Fixed a bug where map progress would be the same on every save.
Fixed a bug where the map would show the wrong icon when placing down campfires,
Fixed a bug where there would be no damage splash on screen when consuming food that would give the player negative health.
Fixed a bug where the player camera would disappear intro the characters body for a few seconds when loading up a game.
Fixed a bug where the player could pick up an infinite amount of medium rocks.
Fixed a bug where the player could enter the ladder from the back.
Source
Changelog.gg summarizes and formats this update. How we read updates.
