Full notes
Full Friend or Foe update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Balance
- Performance
Friend or Foe changes
New
Added an ocean environment,
Added a lake environment.
Changes
Adjusted the shading of the lakes.
Adjusted the shading of the ocean.
Adjusted the clarity when swimming underwater.
Adjusted the cliff rock models.
Adjusted the loading event for trees to a much more optimized version.
Adjusted the position of the UI that appears when interacting with chests.
Fixes
Fixed a bug where there were duplicate trees. Players who made a save after BU28 might still experience this however.
Fixed a bug where wolves would not always deal damage to player.
Fixed a bug where wolves would not deal damage to other animals.
Fixed a bug where player could not flip pages in the book.
Fixed a bug where the game would start to load when letting go of the cart.
Fixed a bug where vines could not be used in building and crafting. Players might still experience this in saves. To fix it, drop the vines and pick them up again.
Fixed a bug where logs were rotated wrong when placed in the cart and log rack.
Fixed a bug where trapped rabbits were invisible.
Fixed a bug where rocks had no collision.
Fixed a bug where a note would show up in the notebook at the start.
Fixed a bug where vines could be held and used as a leaf bandage.
Fixed a bug where players could not crouch or run when holding certain weapons.
Fixed a bug where the rabbit screaming sound would still play after a rabbit had been freed.
Fixed a bug where loading into the game would potentially crash the game due to tree spawning.
Fixed a bug where AIs would stand still and not move.
Fixed a bug where the toolbar would not show when interacting with storage chests.
Fixed a bug where there were no sound effects of water when walking in shallow water.
Source
Changelog.gg summarizes and formats this update. How we read updates.
