Full notes
Full Friend or Foe update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- UI and audio
- Gameplay
- Performance
- Maps
- Fixes
Friend or Foe changes
In this first part of the UI update, there have been some changes to the UI and lore for the game.
The major changes include
German translation
French translation
Norwegian translation
A book that stores notes, the to-do list and reputation
Visual update for the interface
New main menu and loading screen
New interaction UI
Updated notes lore
If there is anything that you notice could be translated better, or differently, then don’t hesitate to let me know via the forums.
Important side note:
If you are playing on a save file from when the game launched, or from the latest update, I would recommend that you create a new save file to prevent a sudden corruption of the file that has been a result of some of the old code being stuck in the save files. You can still play on your old saves, but you might experience a sudden data-loss.
As always, let me know what you think of the changes and new additions!
Below is a full list of the update.
New
Added a German translation.
Added a French translation.
Added a Norwegian translation.
Added a notebook that can be held up by pressing “T”.
Added several new objectives.
Added fade animation to to-do and journal pop ups.
Added proper details to the discoverable notes.
Added a new interaction UI for items.
Added a new section in the settings menu called “gameplay”.
Added an option to hide the quick slots under settings -> gameplay. This is toggled “Off” by default.
Added a hover highlight for crafting slots.
Added a visual of the current game version in the main menu.
Added a crafting sound for when successfully crafting an item.
Added a FOV settings option.
Added a slight scrolling delay to ensure the correct item in the toolbelt is chosen and highlighted.
Added player stats to the notebook to display how animals have been treated.
General Changes
Increased the size of the rabbit traps slightly.
Changed the text on several story notes.
Changed the sound effects for to-do and journal notifications.
Changed the name ice pickaxe > forgotten pickaxe.
Moved the tunnel note location to the front of the cave.
Adjusted the empty can icon.
Changed some descriptions on some items.
Made some improvements to the loading screen and time, to avoid sudden crashes.
Temporarily removed the “M” keybind for map until some issues have been resolved.
Removed the text from the journal regarding the character’s experience roaming the island to allow players freedom for their imagination.
Removed the map note.
Removed the note about the sawhorse.
UI Changes
Changed the oxygen UI.
Changed the player stats UI.
Changed the Main Menu UI.
Changed the loading screen UI.
Changed the arrow selection UI.
Lowered the opacity on the quickslot from 1.0 to 0.7
Notes moved to the new notebook.
Journal section moved to the new notebook and is now under “To-do list”.
Added a new interaction UI.
Interaction icon now shows up whenever the player is near an item, and not just when looking directly at it.
Changed the UI that appears when interacting with tamed animals.
Character Stats are now hidden when opening the inventory.
Added a new settings tabbed called “Gameplay”.
Moved Camera Shake from graphics to gameplay in the settings menu.
Fixes
Fixed a bug where rabbits would not show in rabbit traps.
Fixed a bug where some rabbit traps would be bigger than others.
Fixed a bug where notes would not have an interaction outline.
Fixed a bug where vines would not have an interaction outline.
Fixed a bug where when picking up already found notes, another notification would come up about finding it for the first time.
Fixed a bug where the game would flash white when loading up to the main menu.
Fixed a bug where there would sometimes be a black screen in the background of the main menu.
Fixed a bug where “Audio” button in the settings menu would not show as selected when opening the menu.
Fixed a bug where toggling camera shake would not save.
Fixed a bug where the settings menu would display camera shake as enabled when it was disabled.
Fixed a bug where some trees in an area of the map could not be cut. As a result, some trees in that area will disappear in player saves.
Fixed a visual bug where some trees would not have a trunk when far enough away.
Fixed a bug where starting objectives pop-up message would show despite having completed the objective.
Fixed a bug where animals would not always flee when seeing the player.
Fixed a bug where consuming water in a can would not give the player an empty can.
Source
Changelog.gg summarizes and formats this update. How we read updates.
