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- Friend and foe
Demo update v1.503
I mentioned in the prior dev talk that I have been working on a lot of architectural change, I won't bore you with details, but it is mostly complete. The current demo version is quite stable (AFAIK) and is reasonably c…
Security23 changes1 numericFix - Friend and foe
Dev talk - 5/17
Hey everyone, this is a new edition of our dev talk series. The focus today is on internal changes. From the release of our demo, I have made quite a few changes to address a lot of more external facing issues. However,…
Announcement4 changesGameplayUI/audio - Friend and foe
Demo update: V1.331
v1.310 - v1.331 patch notes Battle / combat Faster turn pacing. Cut about 3 seconds of dead air per turn between end-turn click, enemy actions, and next player turn. Status badges redesigned to compact icons. Active Pow…
Store10 changesBalanceUI/audio - Friend and foe
Demo update - v1.309
Friend & Foe — Patch Notes (v1.299 → v1.309) Combat feels better Block-absorb popup, card-exhaust animation, drone-death VFX, and 14 new sound effects. Audio mix lowered for combat layer. Screen shake now triggers on ac…
Event17 changes1 numericFix - Friend and foe
Dev talk - 5/11
In this dev talk, I want to talk a little about what I did over the past week, and a little bit into the future. Last week, I launched the friend and foe free demo on Thursday, with minimal content gating so everyone ca…
Announcement2 changesBalance - Friend and foe
Demo patchnote - v1.298
Demo has been updated to v1.298 from the release version of v1.279. Below is an inconclusive list of changes made. Patch Notes: v1.280 → v1.298 Highlights: Balance F1/F2/F3 enemy stat pass: most enemies got +15–30% HP a…
Event21 changesFixGameplay - Friend and foe
Demo Release
Friend and Foe demo has been released! Enjoy
Announcement - Friend and foe
Dev Talk - 5/5/2026
Hi everyone! Welcome to the first ever dev talk, this one will be a bit longer than usual, since I want to start from the beginning. I had the idea of this game last year, as an avid Slay the Spire fan, I had my ideas o…
Event3 changesGameplay



